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Add a gradient interpolation attribute with Stepped, Linear (existing), and Smooth modes (#4418)
* Delete dead code function * Add a Gradient Interpolation axis with Stepped, Linear, and Smooth paths through the stops * Keep the gradient interpolation attached when dragging stops in the picker * Give the gradient popover's dropdowns the same tooltips as their row labels * Order the gradient popover with Intrp. above Space * Hold gradient stops in place when the cyclic flag is toggled * Fix wrong Smooth gradient colors around stops sitting on the ramp boundaries * Consolidate gradient settings plumbing and fix bugs * Bundle whole-ramp gradient settings into GradientSettings across the editor plumbing * Name the Smooth gradient interpolation's spline type in its tooltip * Linearize the gamma hex stop colors recovered from imported Graphite SVGs * Code review * Aim the Smooth bake's seam subdivision at the copied boundary color * Add GradientEvaluator to build gradient sampling state once per loop instead of per sample * Correct the gradient evaluator's documented setup cost to O(n log n)
This commit is contained in:
committed by
Dennis Kobert
parent
244a7e0f78
commit
6e32e97ba1
@@ -45,17 +45,7 @@ use vector_types::vector::{PointDomain, RegionDomain};
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/// The gradient color for one assign-colors position, replaying the
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/// randomized draws up to it.
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fn assign_color_at(
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gradient: &Gradient,
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gradient_cyclic: bool,
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gradient_space: vector_types::GradientSpace,
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gradient_hue_direction: vector_types::GradientHueDirection,
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position: usize,
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length: usize,
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randomize: bool,
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seed: SeedValue,
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repeat_every: u32,
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) -> Color {
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fn assign_color_at(gradient: &Gradient, settings: vector_types::GradientSettings, position: usize, length: usize, randomize: bool, seed: SeedValue, repeat_every: u32) -> Color {
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let factor = match randomize {
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true => {
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let mut rng = rand::rngs::StdRng::seed_from_u64(seed.into());
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@@ -71,7 +61,7 @@ fn assign_color_at(
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_ => position as f64 % repeat_every as f64 / (repeat_every - 1) as f64,
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},
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};
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gradient.evaluate(factor, Default::default(), gradient_cyclic, gradient_space, gradient_hue_direction)
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gradient.evaluate(factor, settings)
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}
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/// Uniquely sets the fill and/or stroke style of every vector element to individual colors sampled along a chosen gradient.
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@@ -114,30 +104,24 @@ fn assign_colors<'e>(
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if gradient.is_empty() {
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return Ok((content.lane(lane).map_element(element), Attr(existing_fill), Attr(existing_stroke)));
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}
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let gradient_cyclic = gradient.lane(0).attr::<vector_types::markers::GradientCyclic>();
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let gradient_space = gradient.lane(0).attr::<vector_types::markers::GradientSpace>();
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let gradient_hue_direction = gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>();
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let settings = vector_types::GradientSettings {
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spread: gradient.lane(0).attr::<vector_types::markers::GradientSpread>(),
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cyclic: gradient.lane(0).attr::<vector_types::markers::GradientCyclic>(),
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space: gradient.lane(0).attr::<vector_types::markers::GradientSpace>(),
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hue_direction: gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>(),
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interpolation: gradient.lane(0).attr::<vector_types::markers::GradientInterpolation>(),
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};
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let gradient_element = gradient.element_ref(0);
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let reversed;
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let gradient_element = match reverse {
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true => {
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reversed = gradient_element.reversed();
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reversed = gradient_element.reversed(settings.cyclic);
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&reversed
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}
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false => gradient_element,
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};
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let color = assign_color_at(
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gradient_element,
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gradient_cyclic,
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gradient_space,
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gradient_hue_direction,
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lane,
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content.len(),
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randomize,
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seed,
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repeat_every,
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);
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let color = assign_color_at(gradient_element, settings, lane, content.len(), randomize, seed, repeat_every);
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let paint = List::new_from_element(color).into_graphic_list();
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let parked = park_paint(ctx.arena(), paint)?;
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@@ -195,14 +179,18 @@ fn assign_colors_graphic<'e>(
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if gradient.is_empty() {
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return Ok(content.lane(lane).map_element(original.clone()));
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}
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let gradient_cyclic = gradient.lane(0).attr::<vector_types::markers::GradientCyclic>();
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let gradient_space = gradient.lane(0).attr::<vector_types::markers::GradientSpace>();
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let gradient_hue_direction = gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>();
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let settings = vector_types::GradientSettings {
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spread: gradient.lane(0).attr::<vector_types::markers::GradientSpread>(),
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cyclic: gradient.lane(0).attr::<vector_types::markers::GradientCyclic>(),
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space: gradient.lane(0).attr::<vector_types::markers::GradientSpace>(),
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hue_direction: gradient.lane(0).attr::<vector_types::markers::GradientHueDirection>(),
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interpolation: gradient.lane(0).attr::<vector_types::markers::GradientInterpolation>(),
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};
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let gradient_element = gradient.element_ref(0);
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let reversed;
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let gradient_element = match reverse {
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true => {
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reversed = gradient_element.reversed();
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reversed = gradient_element.reversed(settings.cyclic);
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&reversed
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}
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false => gradient_element,
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@@ -243,17 +231,7 @@ fn assign_colors_graphic<'e>(
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Some(mut rows) => {
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for row in 0..rows.len() {
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let has_stroke = rows.element(row).is_some_and(|vector| vector.stroke.is_some());
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let color = assign_color_at(
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gradient_element,
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gradient_cyclic,
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gradient_space,
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gradient_hue_direction,
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position + row,
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length,
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randomize,
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seed,
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repeat_every,
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);
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let color = assign_color_at(gradient_element, settings, position + row, length, randomize, seed, repeat_every);
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let paint = List::new_from_element(color).into_graphic_list();
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if fill {
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set_paint_attribute_at(&mut rows, row, ATTR_FILL, paint.clone());
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