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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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@@ -29,7 +29,7 @@ graphene-core = { path = "../../node-graph/gcore", features = [
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"alloc",
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] }
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serde = { version = "1.0", features = ["derive"] }
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wasm-bindgen = { version = "0.2.84" }
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wasm-bindgen = { version = "=0.2.86" }
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serde-wasm-bindgen = "0.4.1"
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js-sys = "0.3.55"
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wasm-bindgen-futures = "0.4.33"
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