Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)

* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
This commit is contained in:
Dennis Kobert
2023-06-07 17:13:21 +02:00
committed by GitHub
parent 3ff20ae3e4
commit 710ff5cd09
33 changed files with 1574 additions and 339 deletions

View File

@@ -1,7 +1,7 @@
mod font_cache;
mod to_path;
use crate::EditorApi;
use crate::application_io::EditorApi;
pub use font_cache::*;
use node_macro::node_fn;
pub use to_path::*;
@@ -15,7 +15,7 @@ pub struct TextGenerator<Text, FontName, Size> {
}
#[node_fn(TextGenerator)]
fn generate_text<'a: 'input>(editor: EditorApi<'a>, text: String, font_name: Font, font_size: f64) -> crate::vector::VectorData {
fn generate_text<'a: 'input, T>(editor: EditorApi<'a, T>, text: String, font_name: Font, font_size: f64) -> crate::vector::VectorData {
let buzz_face = editor.font_cache.get(&font_name).map(|data| load_face(data));
crate::vector::VectorData::from_subpaths(to_path(&text, buzz_face, font_size, None))
}