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Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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@@ -34,3 +34,7 @@ anyhow = "1.0.66"
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spirv = "0.2.0"
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futures-intrusive = "0.5.0"
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futures = "0.3.25"
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web-sys = { version = "0.3.4", features = [
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"HtmlCanvasElement",
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"ImageBitmapRenderingContext",
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] }
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