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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-17 15:28:04 +08:00
Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
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@@ -9,16 +9,12 @@ license = "MIT OR Apache-2.0"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[features]
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default = ["wgpu"]
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gpu = [
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"graphene-core/gpu",
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"gpu-compiler-bin-wrapper",
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"compilation-client",
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"gpu-executor",
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]
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default = ["wasm"]
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gpu = ["graphene-core/gpu", "gpu-compiler-bin-wrapper", "compilation-client", "gpu-executor"]
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vulkan = ["gpu", "vulkan-executor"]
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wgpu = ["gpu", "wgpu-executor"]
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quantization = ["autoquant"]
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wasm = ["wasm-bindgen", "web-sys", "js-sys"]
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[dependencies]
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@@ -29,6 +25,7 @@ graphene-core = { path = "../gcore", features = [
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"async",
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"std",
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"serde",
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"alloc",
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], default-features = false }
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dyn-any = { path = "../../libraries/dyn-any", features = ["derive"] }
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graph-craft = { path = "../graph-craft" }
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@@ -53,8 +50,25 @@ xxhash-rust = { workspace = true }
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serde_json = "1.0.96"
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reqwest = { version = "0.11.17", features = ["rustls", "rustls-tls"] }
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futures = "0.3.28"
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wasm-bindgen = { version = "0.2.84", optional = true }
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js-sys = { version = "0.3.55", optional = true }
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wgpu-types = "0.16.0"
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wgpu = "0.16.1"
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[dependencies.serde]
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version = "1.0"
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optional = true
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features = ["derive"]
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[dependencies.web-sys]
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version = "0.3.4"
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optional = true
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features = [
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"Window",
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"CanvasRenderingContext2d",
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"ImageData",
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"Document",
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"HtmlCanvasElement",
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"ImageBitmapRenderingContext",
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]
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