mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-17 23:38:06 +08:00
Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type * Add Texture View to shader inputs * Implement basic rendering pipeline * Render first texture using render pipeline * Fix output color space * Precompute the rendering pipeline * Move gpu context creation to editor api * Port gpu-executor nodes to node registry * Fix canvas nodes and make code compile for non wasm targets * Pin wasm-bindgen version * Disable miri temoporarily for better ci times * Fix formatting * Remove unsafe block * Bump wasm-pack version * Bump wasm-bindgen version * Add gpu feature guard for push node * Make Into node async
This commit is contained in:
151
node-graph/gstd/src/wasm_application_io.rs
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151
node-graph/gstd/src/wasm_application_io.rs
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use std::cell::RefCell;
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use dyn_any::StaticType;
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use graphene_core::application_io::{ApplicationIo, SurfaceHandle, SurfaceHandleFrame, SurfaceId};
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use graphene_core::{
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raster::{color::SRGBA8, ImageFrame},
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Node,
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};
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use js_sys::{Object, Reflect};
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use std::sync::Arc;
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use wasm_bindgen::{Clamped, JsCast, JsValue};
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use web_sys::{window, CanvasRenderingContext2d, HtmlCanvasElement};
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#[cfg(feature = "wgpu")]
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use wgpu_executor::WgpuExecutor;
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pub struct Canvas(CanvasRenderingContext2d);
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#[derive(Debug, Default)]
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pub struct WasmApplicationIo {
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ids: RefCell<u64>,
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#[cfg(feature = "wgpu")]
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pub(crate) gpu_executor: Option<WgpuExecutor>,
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}
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impl WasmApplicationIo {
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pub async fn new() -> Self {
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Self {
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ids: RefCell::new(0),
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#[cfg(feature = "wgpu")]
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gpu_executor: WgpuExecutor::new().await,
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}
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}
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}
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unsafe impl StaticType for WasmApplicationIo {
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type Static = WasmApplicationIo;
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}
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impl<'a> From<WasmEditorApi<'a>> for &'a WasmApplicationIo {
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fn from(editor_api: WasmEditorApi<'a>) -> Self {
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editor_api.application_io
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}
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}
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#[cfg(feature = "wgpu")]
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impl<'a> From<&'a WasmApplicationIo> for &'a WgpuExecutor {
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fn from(app_io: &'a WasmApplicationIo) -> Self {
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app_io.gpu_executor.as_ref().unwrap()
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}
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}
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pub type WasmEditorApi<'a> = graphene_core::application_io::EditorApi<'a, WasmApplicationIo>;
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impl ApplicationIo for WasmApplicationIo {
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type Surface = HtmlCanvasElement;
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#[cfg(feature = "wgpu")]
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type Executor = WgpuExecutor;
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#[cfg(not(feature = "wgpu"))]
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type Executor = ();
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fn create_surface(&self) -> SurfaceHandle<Self::Surface> {
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let wrapper = || {
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let document = window().expect("should have a window in this context").document().expect("window should have a document");
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let canvas: HtmlCanvasElement = document.create_element("canvas")?.dyn_into::<HtmlCanvasElement>()?;
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let mut guard = self.ids.borrow_mut();
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let id = SurfaceId(*guard);
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*guard += 1;
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// store the canvas in the global scope so it doesn't get garbage collected
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let window = window().expect("should have a window in this context");
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let window = Object::from(window);
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let image_canvases_key = JsValue::from_str("imageCanvases");
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let mut canvases = Reflect::get(&window, &image_canvases_key);
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if canvases.is_err() {
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Reflect::set(&JsValue::from(web_sys::window().unwrap()), &image_canvases_key, &Object::new()).unwrap();
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canvases = Reflect::get(&window, &image_canvases_key);
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}
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// Convert key and value to JsValue
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let js_key = JsValue::from_str(format!("canvas{}", id.0).as_str());
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let js_value = JsValue::from(canvas.clone());
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let canvases = Object::from(canvases.unwrap());
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// Use Reflect API to set property
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Reflect::set(&canvases, &js_key, &js_value)?;
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Ok::<_, JsValue>(SurfaceHandle { surface_id: id, surface: canvas })
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};
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wrapper().expect("should be able to set canvas in global scope")
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}
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fn destroy_surface(&self, surface_id: SurfaceId) {
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let window = window().expect("should have a window in this context");
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let window = Object::from(window);
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let image_canvases_key = JsValue::from_str("imageCanvases");
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let wrapper = || {
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if let Ok(canvases) = Reflect::get(&window, &image_canvases_key) {
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// Convert key and value to JsValue
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let js_key = JsValue::from_str(format!("canvas{}", surface_id.0).as_str());
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// Use Reflect API to set property
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Reflect::delete_property(&canvases.into(), &js_key)?;
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}
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Ok::<_, JsValue>(())
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};
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wrapper().expect("should be able to set canvas in global scope")
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}
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#[cfg(feature = "wgpu")]
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fn gpu_executor(&self) -> Option<&Self::Executor> {
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self.gpu_executor.as_ref()
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}
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}
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pub type WasmSurfaceHandle = SurfaceHandle<HtmlCanvasElement>;
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pub type WasmSurfaceHandleFrame = SurfaceHandleFrame<HtmlCanvasElement>;
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pub struct CreateSurfaceNode {}
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#[node_macro::node_fn(CreateSurfaceNode)]
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async fn create_surface_node<'a: 'input>(editor: WasmEditorApi<'a>) -> Arc<SurfaceHandle<HtmlCanvasElement>> {
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editor.application_io.create_surface().into()
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}
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pub struct DrawImageFrameNode<Surface> {
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surface_handle: Surface,
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}
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#[node_macro::node_fn(DrawImageFrameNode)]
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async fn draw_image_frame_node<'a: 'input>(image: ImageFrame<SRGBA8>, surface_handle: Arc<SurfaceHandle<HtmlCanvasElement>>) -> SurfaceHandleFrame<HtmlCanvasElement> {
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let image_data = image.image.data;
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let array: Clamped<&[u8]> = Clamped(bytemuck::cast_slice(image_data.as_slice()));
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if image.image.width > 0 && image.image.height > 0 {
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let canvas = &surface_handle.surface;
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canvas.set_width(image.image.width);
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canvas.set_height(image.image.height);
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// TODO: replace "2d" with "bitmaprenderer" once we switch to ImageBitmap (lives on gpu) from ImageData (lives on cpu)
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let context = canvas.get_context("2d").unwrap().unwrap().dyn_into::<CanvasRenderingContext2d>().unwrap();
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let image_data = web_sys::ImageData::new_with_u8_clamped_array_and_sh(array, image.image.width as u32, image.image.height as u32).expect("Failed to construct ImageData");
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context.put_image_data(&image_data, 0.0, 0.0).unwrap();
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}
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SurfaceHandleFrame {
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surface_handle,
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transform: image.transform,
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}
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}
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