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Make Brush tool use per-stroke options and improve its performance (#1242)
* Laid groundwork for per-stroke brush parameters. * Added new spacing parameter. * Added back interpolation, using spacing parameter. * Move bounding box code into core. * Initial working prototype of per-stroke styles. * Removed now useless brush node properties. * Made default spacing 50% for performance comparison. * Quick and dirty prototype for BlitNode copied from blend. * Fixed error after rebase. * Optimized the blitting loop. * Pretty big optimization for into_flat_u8. * Insert brush node for images * Fix starting position transform * UX polish * Code review nits --------- Co-authored-by: 0hypercube <0hypercube@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
parent
0586d52f3a
commit
7148b199ec
86
node-graph/gcore/src/raster/bbox.rs
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86
node-graph/gcore/src/raster/bbox.rs
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@@ -0,0 +1,86 @@
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use dyn_any::{DynAny, StaticType};
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use glam::{DAffine2, DVec2};
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#[derive(Debug, Clone, DynAny)]
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pub struct AxisAlignedBbox {
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pub start: DVec2,
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pub end: DVec2,
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}
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impl AxisAlignedBbox {
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pub const ZERO: Self = Self { start: DVec2::ZERO, end: DVec2::ZERO };
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pub fn size(&self) -> DVec2 {
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self.end - self.start
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}
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pub fn to_transform(&self) -> DAffine2 {
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DAffine2::from_translation(self.start) * DAffine2::from_scale(self.size())
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}
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pub fn contains(&self, point: DVec2) -> bool {
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point.x >= self.start.x && point.x <= self.end.x && point.y >= self.start.y && point.y <= self.end.y
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}
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pub fn intersects(&self, other: &AxisAlignedBbox) -> bool {
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other.start.x <= self.end.x && other.end.x >= self.start.x && other.start.y <= self.end.y && other.end.y >= self.start.y
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}
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pub fn union(&self, other: &AxisAlignedBbox) -> AxisAlignedBbox {
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AxisAlignedBbox {
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start: DVec2::new(self.start.x.min(other.start.x), self.start.y.min(other.start.y)),
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end: DVec2::new(self.end.x.max(other.end.x), self.end.y.max(other.end.y)),
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}
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}
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pub fn union_non_empty(&self, other: &AxisAlignedBbox) -> Option<AxisAlignedBbox> {
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match (self.size() == DVec2::ZERO, other.size() == DVec2::ZERO) {
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(true, true) => None,
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(true, _) => Some(other.clone()),
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(_, true) => Some(self.clone()),
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_ => Some(AxisAlignedBbox {
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start: DVec2::new(self.start.x.min(other.start.x), self.start.y.min(other.start.y)),
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end: DVec2::new(self.end.x.max(other.end.x), self.end.y.max(other.end.y)),
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}),
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Bbox {
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pub top_left: DVec2,
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pub top_right: DVec2,
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pub bottom_left: DVec2,
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pub bottom_right: DVec2,
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}
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impl Bbox {
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pub fn unit() -> Self {
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Self {
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top_left: DVec2::new(0., 1.),
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top_right: DVec2::new(1., 1.),
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bottom_left: DVec2::new(0., 0.),
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bottom_right: DVec2::new(1., 0.),
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}
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}
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pub fn affine_transform(self, transform: DAffine2) -> Self {
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Self {
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top_left: transform.transform_point2(self.top_left),
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top_right: transform.transform_point2(self.top_right),
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bottom_left: transform.transform_point2(self.bottom_left),
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bottom_right: transform.transform_point2(self.bottom_right),
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}
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}
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pub fn to_axis_aligned_bbox(&self) -> AxisAlignedBbox {
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let start_x = self.top_left.x.min(self.top_right.x).min(self.bottom_left.x).min(self.bottom_right.x);
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let start_y = self.top_left.y.min(self.top_right.y).min(self.bottom_left.y).min(self.bottom_right.y);
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let end_x = self.top_left.x.max(self.top_right.x).max(self.bottom_left.x).max(self.bottom_right.x);
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let end_y = self.top_left.y.max(self.top_right.y).max(self.bottom_left.y).max(self.bottom_right.y);
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AxisAlignedBbox {
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start: DVec2::new(start_x, start_y),
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end: DVec2::new(end_x, end_y),
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}
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}
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}
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@@ -143,25 +143,47 @@ where
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let Image { width, height, data } = self;
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assert!(data.len() == width as usize * height as usize);
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let mut result = Vec::with_capacity(data.len() * 4);
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// Cache the last sRGB value we computed, speeds up fills.
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let mut last_r = 0.;
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let mut last_r_srgb = 0u8;
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let mut last_g = 0.;
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let mut last_g_srgb = 0u8;
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let mut last_b = 0.;
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let mut last_b_srgb = 0u8;
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let mut result = vec![0; data.len() * 4];
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let mut i = 0;
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for color in data {
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let a = color.a().to_f32();
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if a < 0.5 / 255.0 {
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// This would map to fully transparent anyway, avoid expensive encoding.
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result.push(0);
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result.push(0);
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result.push(0);
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result.push(0);
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} else {
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let undo_premultiply = 1.0 / a;
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let r = float_to_srgb_u8(color.r().to_f32() * undo_premultiply);
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let g = float_to_srgb_u8(color.g().to_f32() * undo_premultiply);
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let b = float_to_srgb_u8(color.b().to_f32() * undo_premultiply);
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result.push(r);
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result.push(g);
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result.push(b);
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result.push((a * 255.0 + 0.5) as u8);
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// Smaller alpha values than this would map to fully transparent
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// anyway, avoid expensive encoding.
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if a >= 0.5 / 255. {
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let undo_premultiply = 1. / a;
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let r = color.r().to_f32() * undo_premultiply;
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let g = color.g().to_f32() * undo_premultiply;
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let b = color.b().to_f32() * undo_premultiply;
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// Compute new sRGB value if necessary.
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if r != last_r {
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last_r = r;
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last_r_srgb = float_to_srgb_u8(r);
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}
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if g != last_g {
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last_g = g;
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last_g_srgb = float_to_srgb_u8(g);
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}
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if b != last_b {
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last_b = b;
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last_b_srgb = float_to_srgb_u8(b);
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}
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result[i] = last_r_srgb;
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result[i + 1] = last_g_srgb;
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result[i + 2] = last_b_srgb;
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result[i + 3] = (a * 255. + 0.5) as u8;
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}
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i += 4;
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}
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(result, width, height)
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