Fix Path tool multi-point handle scaling behavior and double-click smooth/sharp conversion on rectangles (#2765)

* fixed double-click on anchor connected to linear segments

* fix when scaling when anchor

* Nit

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0SlowPoke0
2025-06-30 07:56:22 +00:00
committed by GitHub
co-authored by Keavon Chambers
parent 59e34836cd
commit 71ddae9028
3 changed files with 18 additions and 7 deletions
@@ -899,6 +899,9 @@ impl ShapeState {
let non_zero_handles = handles.iter().filter(|handle| handle.length(vector_data) > 1e-6).count();
let handle_segments = handles.iter().map(|handles| handles.segment).collect::<Vec<_>>();
// Check if the anchor is connected to linear segments and has no handles
let linear_segments = vector_data.connected_linear_segments(point_id) != 0;
// Grab the next and previous manipulator groups by simply looking at the next / previous index
let points = handles.iter().map(|handle| vector_data.other_point(handle.segment, point_id));
let anchor_positions = points
@@ -940,7 +943,7 @@ impl ShapeState {
handle_direction *= -1.;
}
if non_zero_handles != 0 {
if non_zero_handles != 0 && !linear_segments {
let [a, b] = handles.as_slice() else { return };
let (non_zero_handle, zero_handle) = if a.length(vector_data) > 1e-6 { (a, b) } else { (b, a) };
let Some(direction) = non_zero_handle
@@ -1772,10 +1775,13 @@ impl ShapeState {
.filter(|&handle| anchor.abs_diff_eq(handle, 1e-5))
.count();
// Check if the anchor is connected to linear segments.
let one_or_more_segment_linear = vector_data.connected_linear_segments(id) != 0;
// Check by comparing the handle positions to the anchor if this manipulator group is a point
for point in self.selected_points() {
let Some(point_id) = point.as_anchor() else { continue };
if positions != 0 {
if positions != 0 || one_or_more_segment_linear {
self.convert_manipulator_handles_to_colinear(&vector_data, point_id, responses, layer);
} else {
for handle in vector_data.all_connected(point_id) {