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Beginnings of the bezier-rs math library (#662)
Co-authored-by: Thomas Cheng <35661641+Androxium@users.noreply.github.com> Co-authored-by: Robert Nadal <Robnadal44@gmail.com> Co-authored-by: ll2zheng <ll2zheng@uwaterloo.ca>
This commit is contained in:
committed by
Keavon Chambers
co-authored by
Thomas Cheng
Robert Nadal
ll2zheng
parent
04d6bd9190
commit
7275119f6e
@@ -0,0 +1,117 @@
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import { drawBezier, getContextFromCanvas } from "@/utils/drawing";
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import { BezierCallback, Point, WasmBezierMutatorKey } from "@/utils/types";
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import { WasmBezierInstance } from "@/utils/wasm-comm";
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class BezierDrawing {
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static indexToMutator: WasmBezierMutatorKey[] = ["set_start", "set_handle1", "set_handle2", "set_end"];
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points: Point[];
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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dragIndex: number | null;
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bezier: WasmBezierInstance;
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callback: BezierCallback;
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options: string;
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constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: string) {
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this.bezier = bezier;
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this.callback = callback;
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this.options = options;
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this.points = bezier
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.get_points()
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.map((p) => JSON.parse(p))
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.map((p, i, points) => ({
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x: p.x,
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y: p.y,
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r: i === 0 || i === points.length - 1 ? 5 : 3,
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selected: false,
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mutator: BezierDrawing.indexToMutator[points.length === 3 && i > 1 ? i + 1 : i],
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}));
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const canvas = document.createElement("canvas");
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if (canvas === null) {
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throw Error("Failed to create canvas");
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}
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this.canvas = canvas;
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this.canvas.width = 200;
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this.canvas.height = 200;
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this.ctx = getContextFromCanvas(this.canvas);
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this.dragIndex = null; // Index of the point being moved
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this.canvas.addEventListener("mousedown", this.mouseDownHandler.bind(this));
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this.canvas.addEventListener("mousemove", this.mouseMoveHandler.bind(this));
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this.canvas.addEventListener("mouseup", this.deselectPointHandler.bind(this));
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this.canvas.addEventListener("mouseout", this.deselectPointHandler.bind(this));
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this.ctx.strokeRect(0, 0, this.canvas.width, this.canvas.height);
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this.updateBezier();
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}
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mouseMoveHandler(evt: MouseEvent): void {
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const mx = evt.offsetX;
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const my = evt.offsetY;
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if (
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this.dragIndex != null &&
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mx - this.points[this.dragIndex].r > 0 &&
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my - this.points[this.dragIndex].r > 0 &&
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mx + this.points[this.dragIndex].r < this.canvas.width &&
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my + this.points[this.dragIndex].r < this.canvas.height
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) {
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const selectedPoint = this.points[this.dragIndex];
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selectedPoint.x = mx;
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selectedPoint.y = my;
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this.bezier[selectedPoint.mutator](selectedPoint.x, selectedPoint.y);
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this.ctx.clearRect(1, 1, this.canvas.width - 2, this.canvas.height - 2);
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this.updateBezier();
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}
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}
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mouseDownHandler(evt: MouseEvent): void {
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const mx = evt.offsetX;
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const my = evt.offsetY;
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for (let i = 0; i < this.points.length; i += 1) {
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if (
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Math.abs(mx - this.points[i].x) < this.points[i].r + 3 &&
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Math.abs(my - this.points[i].y) < this.points[i].r + 3 // Fudge factor makes the points easier to grab
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) {
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this.dragIndex = i;
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this.points[this.dragIndex].selected = true;
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break;
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}
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}
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}
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deselectPointHandler(): void {
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if (this.dragIndex != null) {
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this.points[this.dragIndex].selected = false;
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this.ctx.clearRect(1, 1, this.canvas.width - 2, this.canvas.height - 2);
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this.updateBezier();
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this.dragIndex = null;
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}
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}
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updateBezier(options = ""): void {
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if (options !== "") {
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this.options = options;
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}
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this.ctx.clearRect(1, 1, this.canvas.width - 2, this.canvas.height - 2);
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drawBezier(this.ctx, this.points);
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this.callback(this.canvas, this.bezier, this.options);
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}
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getCanvas(): HTMLCanvasElement {
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return this.canvas;
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}
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}
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export default BezierDrawing;
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