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Bezier-rs: Add project function for Subpaths (#914)
* Added subpath project function * Set appropriate project default in single manipulator group case * Lint * Return optional from subpath project + stylistic changes per review Co-authored-by: Keavon Chambers <keavon@keavon.com>
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committed by
Keavon Chambers
co-authored by
Keavon Chambers
parent
0d703e857b
commit
72cd204c64
@@ -19,7 +19,13 @@
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<h2>Subpaths</h2>
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<div v-for="(feature, index) in subpathFeatures" :key="index">
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<SubpathExamplePane :name="feature.name" :callback="feature.callback" :sliderOptions="feature.sliderOptions" :chooseComputeType="feature.chooseComputeType" />
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<SubpathExamplePane
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:name="feature.name"
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:callback="feature.callback"
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:sliderOptions="feature.sliderOptions"
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:triggerOnMouseMove="feature.triggerOnMouseMove"
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:chooseComputeType="feature.chooseComputeType"
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/>
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</div>
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</template>
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@@ -605,6 +611,12 @@ export default defineComponent({
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sliderOptions: [{ ...tSliderOptions, variable: "computeArgument" }],
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chooseComputeType: true,
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},
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{
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name: "Project",
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callback: (subpath: WasmSubpathInstance, _: Record<string, number>, mouseLocation?: [number, number]): string =>
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mouseLocation ? subpath.project(mouseLocation[0], mouseLocation[1]) : subpath.to_svg(),
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triggerOnMouseMove: true,
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},
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{
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name: "Intersect (Line Segment)",
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callback: (subpath: WasmSubpathInstance): string =>
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@@ -27,6 +27,7 @@ export default defineComponent({
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closed: { type: Boolean as PropType<boolean>, default: false },
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callback: { type: Function as PropType<SubpathCallback>, required: true },
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sliderOptions: { type: Object as PropType<Array<SliderOption>>, default: () => ({}) },
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triggerOnMouseMove: { type: Boolean as PropType<boolean>, default: false },
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computeType: { type: String as PropType<ComputeType>, default: "Parametric" },
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},
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data() {
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@@ -68,6 +69,8 @@ export default defineComponent({
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this.subpath[POINT_INDEX_TO_MANIPULATOR[this.activeIndex[1]]](this.activeIndex[0], mx, my);
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this.mutableTriples[this.activeIndex[0]][this.activeIndex[1]] = [mx, my];
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this.subpathSVG = this.callback(this.subpath, this.sliderData, [mx, my], this.computeType);
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} else if (this.triggerOnMouseMove) {
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this.subpathSVG = this.callback(this.subpath, this.sliderData, [mx, my], this.computeType);
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}
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},
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getSliderValue: (sliderValue: number, sliderUnit?: string | string[]) => (Array.isArray(sliderUnit) ? sliderUnit[sliderValue] : sliderUnit),
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@@ -12,7 +12,15 @@
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</div>
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<div class="example-row">
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<div v-for="(example, index) in examples" :key="index">
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<SubpathExample :title="example.title" :triples="example.triples" :closed="example.closed" :callback="callback" :sliderOptions="sliderOptions" :computeType="computeTypeChoice" />
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<SubpathExample
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:title="example.title"
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:triples="example.triples"
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:closed="example.closed"
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:callback="callback"
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:sliderOptions="sliderOptions"
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:triggerOnMouseMove="triggerOnMouseMove"
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:computeType="computeTypeChoice"
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/>
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</div>
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</div>
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</div>
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@@ -32,6 +40,7 @@ export default defineComponent({
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name: { type: String as PropType<string>, required: true },
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callback: { type: Function as PropType<SubpathCallback>, required: true },
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sliderOptions: { type: Array as PropType<Array<SliderOption>>, default: () => [] },
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triggerOnMouseMove: { type: Boolean as PropType<boolean>, default: false },
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chooseComputeType: { type: Boolean as PropType<boolean>, default: false },
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},
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data() {
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@@ -1,6 +1,6 @@
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use crate::svg_drawing::*;
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use bezier_rs::{Bezier, ComputeType, ManipulatorGroup, Subpath};
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use bezier_rs::{Bezier, ComputeType, ManipulatorGroup, ProjectionOptions, Subpath};
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use glam::DVec2;
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use wasm_bindgen::prelude::*;
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@@ -68,6 +68,15 @@ impl WasmSubpath {
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wrap_svg_tag(format!("{}{}", self.to_default_svg(), point_text))
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}
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pub fn project(&self, x: f64, y: f64) -> String {
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let (segment_index, projected_t) = self.0.project(DVec2::new(x, y), ProjectionOptions::default()).unwrap();
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let projected_point = self.0.evaluate(ComputeType::Parametric((segment_index as f64 + projected_t) / (self.0.len_segments() as f64)));
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let subpath_svg = self.to_default_svg();
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let content = format!("{subpath_svg}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
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wrap_svg_tag(content)
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}
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pub fn intersect_line_segment(&self, js_points: JsValue) -> String {
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let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let line = Bezier::from_linear_dvec2(points[0], points[1]);
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