Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)

* add: move images as rendered canvases to node_graph_executor

* add: added the frontend message

* fix: bytemuck stuff

* fix: canvas element breaking

* fix: width issues

* fix: remove the old message

* npm: run lint-fix

* fix

* works finally

* fix transforms

* Fix self closing tag

* fix: reuse id

* fix: have it working with repeat instance

* cargo: fmt

* fix

* Avoid "canvas" prefix to IDs

* fix

* fix: vello issue from 6111440

* fix: gpu stuff

* fix: vello bbox

* Code review

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare
2025-07-25 05:44:38 +05:30
committed by GitHub
parent 45bd031a36
commit 72f1047a27
17 changed files with 280 additions and 117 deletions

View File

@@ -50,6 +50,13 @@ pub struct Image<P: Pixel> {
// TODO: Currently it is always anchored at the top left corner at (0, 0). The bottom right corner of the new origin field would correspond to (1, 1).
}
#[derive(Debug, Clone, dyn_any::DynAny, Default, PartialEq, serde::Serialize, serde::Deserialize, specta::Type)]
pub struct TransformImage(pub DAffine2);
impl Hash for TransformImage {
fn hash<H: std::hash::Hasher>(&self, _: &mut H) {}
}
impl<P: Pixel + Debug> Debug for Image<P> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let length = self.data.len();