Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)

* add: move images as rendered canvases to node_graph_executor

* add: added the frontend message

* fix: bytemuck stuff

* fix: canvas element breaking

* fix: width issues

* fix: remove the old message

* npm: run lint-fix

* fix

* works finally

* fix transforms

* Fix self closing tag

* fix: reuse id

* fix: have it working with repeat instance

* cargo: fmt

* fix

* Avoid "canvas" prefix to IDs

* fix

* fix: vello issue from 6111440

* fix: gpu stuff

* fix: vello bbox

* Code review

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare
2025-07-25 05:44:38 +05:30
committed by GitHub
parent 45bd031a36
commit 72f1047a27
17 changed files with 280 additions and 117 deletions

View File

@@ -1,12 +1,3 @@
use crate::GraphicGroupTable;
pub use crate::color::*;
use crate::raster_types::{CPU, RasterDataTable};
use crate::vector::VectorDataTable;
use std::fmt::Debug;
#[cfg(target_arch = "spirv")]
use spirv_std::num_traits::float::Float;
/// as to not yet rename all references
pub mod color {
pub use super::*;
@@ -14,7 +5,14 @@ pub mod color {
pub mod image;
pub use self::image::Image;
pub use self::image::{Image, TransformImage};
use crate::GraphicGroupTable;
pub use crate::color::*;
use crate::raster_types::{CPU, RasterDataTable};
use crate::vector::VectorDataTable;
#[cfg(target_arch = "spirv")]
use spirv_std::num_traits::float::Float;
use std::fmt::Debug;
pub trait Bitmap {
type Pixel: Pixel;