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Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)
* add: move images as rendered canvases to node_graph_executor
* add: added the frontend message
* fix: bytemuck stuff
* fix: canvas element breaking
* fix: width issues
* fix: remove the old message
* npm: run lint-fix
* fix
* works finally
* fix transforms
* Fix self closing tag
* fix: reuse id
* fix: have it working with repeat instance
* cargo: fmt
* fix
* Avoid "canvas" prefix to IDs
* fix
* fix: vello issue from 6111440
* fix: gpu stuff
* fix: vello bbox
* Code review
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -7,6 +7,7 @@ pub use glam::{DAffine2, DVec2, IVec2, UVec2};
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use graphene_application_io::SurfaceFrame;
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use graphene_brush::brush_cache::BrushCache;
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use graphene_brush::brush_stroke::BrushStroke;
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use graphene_core::raster::Image;
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use graphene_core::raster_types::CPU;
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use graphene_core::transform::ReferencePoint;
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use graphene_core::uuid::NodeId;
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@@ -424,10 +425,10 @@ pub struct RenderOutput {
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pub metadata: RenderMetadata,
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}
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#[derive(Debug, Clone, PartialEq, dyn_any::DynAny, Hash, serde::Serialize, serde::Deserialize)]
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#[derive(Debug, Clone, Hash, PartialEq, dyn_any::DynAny, serde::Serialize, serde::Deserialize)]
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pub enum RenderOutputType {
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CanvasFrame(SurfaceFrame),
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Svg(String),
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Svg { svg: String, image_data: Vec<(u64, Image<Color>)> },
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Image(Vec<u8>),
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}
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