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Display images in the SVG viewport renderer via canvases instead of base64 PNGs (#2903)
* add: move images as rendered canvases to node_graph_executor
* add: added the frontend message
* fix: bytemuck stuff
* fix: canvas element breaking
* fix: width issues
* fix: remove the old message
* npm: run lint-fix
* fix
* works finally
* fix transforms
* Fix self closing tag
* fix: reuse id
* fix: have it working with repeat instance
* cargo: fmt
* fix
* Avoid "canvas" prefix to IDs
* fix
* fix: vello issue from 6111440
* fix: gpu stuff
* fix: vello bbox
* Code review
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
hypercube
Keavon Chambers
parent
45bd031a36
commit
72f1047a27
@@ -31,7 +31,6 @@ async fn dehaze(_: impl Ctx, image_frame: RasterDataTable<CPU>, strength: Percen
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};
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image_frame_instance.instance = Raster::new_cpu(dehazed_image);
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image_frame_instance.source_node_id = None;
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image_frame_instance
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})
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.collect()
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