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Implement viewport selection (#178)
* Begin implementing viewport selection * Implement viewport click and drag selection for ellipse and rectangle * Begin implementing line selection * Remove debug prints * Run cargo format * Use DVec2 instead of kurbo::Point * Line and polyline intersection * Run cargo format * Add fix for missing layer panel update * Replace point selection with box selection * Formatting Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Keavon Chambers
parent
94c42ff5d7
commit
751fabb417
@@ -1,3 +1,8 @@
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use glam::DAffine2;
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use glam::DVec2;
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use crate::intersection::intersect_quad_bez_path;
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use crate::LayerId;
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use kurbo::BezPath;
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use kurbo::Vec2;
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@@ -20,7 +25,7 @@ impl Shape {
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}
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impl LayerData for Shape {
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fn to_kurbo_path(&mut self, transform: glam::DAffine2, _style: style::PathStyle) -> BezPath {
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fn to_kurbo_path(&self, transform: glam::DAffine2, _style: style::PathStyle) -> BezPath {
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fn unit_rotation(theta: f64) -> Vec2 {
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Vec2::new(-theta.sin(), theta.cos())
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}
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@@ -66,4 +71,10 @@ impl LayerData for Shape {
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fn render(&mut self, svg: &mut String, transform: glam::DAffine2, style: style::PathStyle) {
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let _ = write!(svg, r#"<path d="{}" {} />"#, self.to_kurbo_path(transform, style).to_svg(), style.render());
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}
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fn intersects_quad(&self, quad: [DVec2; 4], path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, style: style::PathStyle) {
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if intersect_quad_bez_path(quad, &self.to_kurbo_path(DAffine2::IDENTITY, style), true) {
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intersections.push(path.clone());
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}
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}
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}
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