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Move bezier-rs into libraries folder and deploy its interactive docs
This commit is contained in:
@@ -0,0 +1,602 @@
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<template>
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<div class="App">
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<h1>Bezier-rs Interactive Documentation</h1>
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<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
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<h2>Beziers</h2>
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<div v-for="(feature, index) in bezierFeatures" :key="index">
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<ExamplePane
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:template="feature.template"
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:templateOptions="feature.templateOptions"
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:name="feature.name"
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:callback="feature.callback"
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:createThroughPoints="feature.createThroughPoints"
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:curveDegrees="feature.curveDegrees"
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:customPoints="feature.customPoints"
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:customOptions="feature.customOptions"
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/>
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</div>
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<h2>Subpaths</h2>
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<div v-for="(feature, index) in subpathFeatures" :key="index">
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<SubpathExamplePane :name="feature.name" :callback="feature.callback" />
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, markRaw } from "vue";
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import { drawBezier, drawBezierHelper, drawCircle, drawCircleSector, drawCurve, drawLine, drawPoint, drawText, getContextFromCanvas, COLORS } from "@/utils/drawing";
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import { BezierCurveType, CircleSector, Point, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
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import ExamplePane from "@/components/ExamplePane.vue";
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import SliderExample from "@/components/SliderExample.vue";
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import SubpathExamplePane from "@/components/SubpathExamplePane.vue";
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const tSliderOptions = {
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min: 0,
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max: 1,
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step: 0.01,
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default: 0.5,
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variable: "t",
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};
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const SCALE_UNIT_VECTOR_FACTOR = 50;
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export default defineComponent({
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data() {
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return {
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bezierFeatures: [
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{
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name: "Constructor",
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// eslint-disable-next-line
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callback: (): void => {},
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},
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{
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name: "Bezier Through Points",
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// eslint-disable-next-line
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callback: (): void => {},
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curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
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createThroughPoints: true,
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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],
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},
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customOptions: {
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[BezierCurveType.Cubic]: {
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sliders: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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{
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min: 0,
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max: 100,
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step: 2,
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default: 30,
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variable: "midpoint separation",
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},
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],
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},
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},
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customPoints: {
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[BezierCurveType.Quadratic]: [
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[30, 50],
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[120, 70],
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[160, 170],
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],
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},
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},
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{
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name: "Length",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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drawText(getContextFromCanvas(canvas), `Length: ${bezier.length().toFixed(2)}`, 5, canvas.height - 7);
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},
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},
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{
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name: "Evaluate",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const point = JSON.parse(bezier.evaluate(options.t));
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drawPoint(getContextFromCanvas(canvas), point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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},
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{
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name: "Lookup Table",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const lookupPoints: Point[] = JSON.parse(bezier.compute_lookup_table(options.steps));
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lookupPoints.forEach((point, index) => {
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if (index !== 0 && index !== lookupPoints.length - 1) {
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drawPoint(getContextFromCanvas(canvas), point, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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}
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});
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},
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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min: 2,
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max: 15,
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step: 1,
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default: 5,
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variable: "steps",
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},
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],
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},
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},
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{
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name: "Derivative",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const derivativeBezier = bezier.derivative();
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if (derivativeBezier) {
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const points: Point[] = JSON.parse(derivativeBezier.get_points());
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if (points.length === 2) {
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drawLine(context, points[0], points[1], COLORS.NON_INTERACTIVE.STROKE_1);
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} else {
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drawBezier(context, points, null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
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}
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}
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},
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curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
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customPoints: {
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[BezierCurveType.Quadratic]: [
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[30, 40],
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[110, 50],
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[120, 130],
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],
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[BezierCurveType.Cubic]: [
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[50, 50],
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[60, 100],
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[100, 140],
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[140, 150],
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],
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},
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},
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{
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name: "Tangent",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const intersection = JSON.parse(bezier.evaluate(options.t));
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const tangent = JSON.parse(bezier.tangent(options.t));
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const tangentEnd = {
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x: intersection.x + tangent.x * SCALE_UNIT_VECTOR_FACTOR,
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y: intersection.y + tangent.y * SCALE_UNIT_VECTOR_FACTOR,
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};
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drawPoint(context, intersection, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, intersection, tangentEnd, COLORS.NON_INTERACTIVE.STROKE_1);
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drawPoint(context, tangentEnd, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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},
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{
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name: "Normal",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const intersection = JSON.parse(bezier.evaluate(options.t));
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const normal = JSON.parse(bezier.normal(options.t));
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const normalEnd = {
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x: intersection.x + normal.x * SCALE_UNIT_VECTOR_FACTOR,
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y: intersection.y + normal.y * SCALE_UNIT_VECTOR_FACTOR,
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};
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drawPoint(context, intersection, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, intersection, normalEnd, COLORS.NON_INTERACTIVE.STROKE_1);
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drawPoint(context, normalEnd, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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},
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{
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name: "Curvature",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const point = JSON.parse(bezier.evaluate(options.t));
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const normal = JSON.parse(bezier.normal(options.t));
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const curvature = bezier.curvature(options.t);
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const radius = 1 / curvature;
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const curvatureCenter = { x: point.x + normal.x * radius, y: point.y + normal.y * radius };
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drawCircle(context, curvatureCenter, Math.abs(radius), COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, point, curvatureCenter, COLORS.NON_INTERACTIVE.STROKE_1);
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drawPoint(context, point, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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drawPoint(context, curvatureCenter, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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},
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{
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name: "Split",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const bezierPairPoints = JSON.parse(bezier.split(options.t));
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drawBezier(context, bezierPairPoints[0], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_2, radius: 3.5 });
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drawBezier(context, bezierPairPoints[1], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
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},
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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},
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{
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name: "Trim",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const trimmedBezier = bezier.trim(options.t1, options.t2);
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drawBezierHelper(context, trimmedBezier, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
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},
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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variable: "t1",
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min: 0,
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max: 1,
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step: 0.01,
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default: 0.25,
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},
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{
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variable: "t2",
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min: 0,
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max: 1,
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step: 0.01,
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default: 0.75,
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},
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],
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},
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},
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{
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name: "Project",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point): void => {
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if (mouseLocation != null) {
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const context = getContextFromCanvas(canvas);
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const t = bezier.project(mouseLocation.x, mouseLocation.y);
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const closestPoint = JSON.parse(bezier.evaluate(t));
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drawLine(context, mouseLocation, closestPoint, COLORS.NON_INTERACTIVE.STROKE_1);
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}
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},
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},
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{
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name: "Local Extrema",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const dimensionColors = ["red", "green"];
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const extrema: number[][] = JSON.parse(bezier.local_extrema());
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extrema.forEach((tValues, index) => {
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tValues.forEach((t) => {
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const point: Point = JSON.parse(bezier.evaluate(t));
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drawPoint(context, point, 4, dimensionColors[index]);
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});
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});
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drawText(getContextFromCanvas(canvas), "X extrema", 5, canvas.height - 20, dimensionColors[0]);
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drawText(getContextFromCanvas(canvas), "Y extrema", 5, canvas.height - 5, dimensionColors[1]);
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},
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customPoints: {
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[BezierCurveType.Quadratic]: [
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[40, 40],
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[160, 30],
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[110, 150],
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],
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[BezierCurveType.Cubic]: [
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[160, 180],
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[170, 10],
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[30, 90],
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[180, 160],
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],
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},
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},
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||||
{
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name: "Bounding Box",
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||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const bboxPoints: Point[] = JSON.parse(bezier.bounding_box());
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||||
const minPoint = bboxPoints[0];
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const maxPoint = bboxPoints[1];
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drawLine(context, minPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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||||
drawLine(context, minPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, maxPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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||||
drawLine(context, maxPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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||||
},
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||||
},
|
||||
{
|
||||
name: "Inflections",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
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||||
const inflections: number[] = JSON.parse(bezier.inflections());
|
||||
inflections.forEach((t) => {
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||||
const point = JSON.parse(bezier.evaluate(t));
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||||
drawPoint(context, point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
});
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Cubic]),
|
||||
},
|
||||
{
|
||||
name: "De Casteljau Points",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const hullPoints: Point[][] = JSON.parse(bezier.de_casteljau_points(options.t));
|
||||
hullPoints.reverse().forEach((iteration: Point[], iterationIndex) => {
|
||||
const colorLight = `hsl(${90 * iterationIndex}, 100%, 50%)`;
|
||||
|
||||
iteration.forEach((point: Point, index) => {
|
||||
// Skip the anchor and handle points which are already drawn in black
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||||
if (iterationIndex !== hullPoints.length - 1) {
|
||||
drawPoint(getContextFromCanvas(canvas), point, 4, colorLight);
|
||||
}
|
||||
|
||||
if (index !== 0) {
|
||||
const prevPoint: Point = iteration[index - 1];
|
||||
drawLine(getContextFromCanvas(canvas), point, prevPoint, colorLight);
|
||||
}
|
||||
});
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
{
|
||||
name: "Rotate",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const rotatedBezier = JSON.parse(bezier.rotate(options.angle * Math.PI).get_points());
|
||||
drawBezier(context, rotatedBezier, null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "angle",
|
||||
min: 0,
|
||||
max: 2,
|
||||
step: 1 / 50,
|
||||
default: 0.12,
|
||||
unit: "π",
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Intersect (Line Segment)",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const line = [
|
||||
{ x: 150, y: 150 },
|
||||
{ x: 20, y: 20 },
|
||||
];
|
||||
const mappedLine = line.map((p) => [p.x, p.y]);
|
||||
drawLine(context, line[0], line[1], COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
const intersections: Float64Array = bezier.intersect_line_segment(mappedLine);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Intersect (Quadratic Segment)",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const points = [
|
||||
{ x: 20, y: 80 },
|
||||
{ x: 180, y: 10 },
|
||||
{ x: 90, y: 120 },
|
||||
];
|
||||
const mappedPoints = points.map((p) => [p.x, p.y]);
|
||||
drawCurve(context, points, COLORS.NON_INTERACTIVE.STROKE_1, 1);
|
||||
const intersections: Float64Array = bezier.intersect_quadratic_segment(mappedPoints, options.error);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "error",
|
||||
min: 0.1,
|
||||
max: 2,
|
||||
step: 0.1,
|
||||
default: 0.5,
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Intersect (Cubic Segment)",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const points = [
|
||||
{ x: 40, y: 20 },
|
||||
{ x: 100, y: 40 },
|
||||
{ x: 40, y: 120 },
|
||||
{ x: 175, y: 140 },
|
||||
];
|
||||
const mappedPoints = points.map((p) => [p.x, p.y]);
|
||||
drawCurve(context, points, COLORS.NON_INTERACTIVE.STROKE_1, 1);
|
||||
const intersections: Float64Array = bezier.intersect_cubic_segment(mappedPoints, options.error);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "error",
|
||||
min: 0.1,
|
||||
max: 2,
|
||||
step: 0.1,
|
||||
default: 0.5,
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Intersect (Self)",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const intersections: number[][] = JSON.parse(bezier.intersect_self(options.error));
|
||||
intersections.forEach((tValues: number[]) => {
|
||||
const p = JSON.parse(bezier.evaluate(tValues[0]));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "error",
|
||||
min: 0.01,
|
||||
max: 1,
|
||||
step: 0.05,
|
||||
default: 0.5,
|
||||
},
|
||||
],
|
||||
},
|
||||
customPoints: {
|
||||
[BezierCurveType.Cubic]: [
|
||||
[160, 180],
|
||||
[170, 10],
|
||||
[30, 90],
|
||||
[180, 140],
|
||||
],
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Cubic]),
|
||||
},
|
||||
{
|
||||
name: "Reduce",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const curves: Point[][] = JSON.parse(bezier.reduce());
|
||||
curves.forEach((points, index) => {
|
||||
drawBezier(context, points, null, { curveStrokeColor: `hsl(${40 * index}, 100%, 50%)`, radius: 3.5, drawHandles: false });
|
||||
});
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Arcs",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const arcs: CircleSector[] = JSON.parse(bezier.arcs(options.error, options.max_iterations, options.strategy));
|
||||
arcs.forEach((circleSector, index) => {
|
||||
drawCircleSector(context, circleSector, `hsl(${40 * index}, 100%, 50%, 75%)`, `hsl(${40 * index}, 100%, 50%, 37.5%)`);
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "strategy",
|
||||
min: 0,
|
||||
max: 2,
|
||||
step: 1,
|
||||
default: 0,
|
||||
unit: [": Automatic", ": FavorLargerArcs", ": FavorCorrectness"],
|
||||
},
|
||||
{
|
||||
variable: "error",
|
||||
min: 0.05,
|
||||
max: 1,
|
||||
step: 0.05,
|
||||
default: 0.5,
|
||||
},
|
||||
{
|
||||
variable: "max_iterations",
|
||||
min: 50,
|
||||
max: 200,
|
||||
step: 1,
|
||||
default: 100,
|
||||
},
|
||||
],
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
|
||||
customPoints: {
|
||||
[BezierCurveType.Quadratic]: [
|
||||
[50, 50],
|
||||
[85, 65],
|
||||
[100, 100],
|
||||
],
|
||||
[BezierCurveType.Cubic]: [
|
||||
[160, 180],
|
||||
[170, 10],
|
||||
[30, 90],
|
||||
[180, 160],
|
||||
],
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Offset",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const curves: Point[][] = JSON.parse(bezier.offset(options.distance));
|
||||
curves.forEach((points, index) => {
|
||||
if (points.length === 2) {
|
||||
drawLine(context, points[0], points[1], `hsl(${40 * index}, 100%, 50%)`);
|
||||
} else {
|
||||
drawCurve(context, points, `hsl(${40 * index}, 100%, 50%)`);
|
||||
}
|
||||
});
|
||||
drawPoint(context, curves[0][0], 4, "hsl(0, 100%, 50%)");
|
||||
drawPoint(context, curves[curves.length - 1][curves[0].length - 1], 4, `hsl(${40 * (curves.length - 1)}, 100%, 50%)`);
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "distance",
|
||||
min: -50,
|
||||
max: 50,
|
||||
step: 1,
|
||||
default: 20,
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
],
|
||||
subpathFeatures: [
|
||||
{
|
||||
name: "Constructor",
|
||||
callback: (subpath: WasmSubpathInstance): string => subpath.to_svg(),
|
||||
},
|
||||
{
|
||||
name: "Length",
|
||||
callback: (subpath: WasmSubpathInstance): string => subpath.length(),
|
||||
},
|
||||
],
|
||||
};
|
||||
},
|
||||
components: {
|
||||
ExamplePane,
|
||||
SubpathExamplePane,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style>
|
||||
#app {
|
||||
font-family: Arial, sans-serif;
|
||||
text-align: center;
|
||||
color: #2c3e50;
|
||||
margin-top: 60px;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user