Implement dynamic table attributes to generalize the graphic-specific Table type (#4050)

* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates

* Refactor Table to move its hard-coded fields into an attributes field

* Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods

* Remove TaggedValue::GraphicUnused

* Refactor Table<T> to use dynamic attributes instead fixed names

* Fix code review soundness concerns

* Add todo work

* Replace row-oriented Table<T> API with column-oriented access

* Fix attribute propagation bugs

---------
This commit is contained in:
Keavon Chambers
2026-04-28 02:10:24 -07:00
parent 324b9e664c
commit 76938eb69a
75 changed files with 2330 additions and 1349 deletions

View File

@@ -15,7 +15,7 @@ use graphene_std::ops::Convert;
use graphene_std::platform_application_io::canvas_utils::{Canvas, CanvasSurface, CanvasSurfaceHandle};
use graphene_std::raster_types::Raster;
use graphene_std::renderer::{Render, RenderParams, RenderSvgSegmentList, SvgRender, SvgSegment};
use graphene_std::table::{Table, TableRow};
use graphene_std::table::Table;
use graphene_std::text::FontCache;
use graphene_std::transform::RenderQuality;
use graphene_std::vector::Vector;
@@ -441,9 +441,7 @@ impl NodeRuntime {
// Vector table: vector modifications
else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Vector>>>() {
// Insert the vector modify
let default = TableRow::default();
self.vector_modify
.insert(parent_network_node_id, io.output.iter().next().unwrap_or_else(|| default.as_ref()).element.clone());
self.vector_modify.insert(parent_network_node_id, io.output.element(0).cloned().unwrap_or_default());
}
// Other
else {