Implement dynamic table attributes to generalize the graphic-specific Table type (#4050)

* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates

* Refactor Table to move its hard-coded fields into an attributes field

* Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods

* Remove TaggedValue::GraphicUnused

* Refactor Table<T> to use dynamic attributes instead fixed names

* Fix code review soundness concerns

* Add todo work

* Replace row-oriented Table<T> API with column-oriented access

* Fix attribute propagation bugs

---------
This commit is contained in:
Keavon Chambers
2026-04-28 02:10:24 -07:00
parent 324b9e664c
commit 76938eb69a
75 changed files with 2330 additions and 1349 deletions

View File

@@ -1,5 +1,6 @@
use core_types::table::{Table, TableRow, TableRowRef};
use core_types::{Color, Ctx};
use core_types::table::{Table, TableRow};
use core_types::uuid::NodeId;
use core_types::{AlphaBlending, Color, Ctx};
use glam::{DAffine2, DVec2};
use graphic_types::vector_types::subpath::{ManipulatorGroup, Subpath};
use graphic_types::vector_types::vector::PointId;
@@ -34,19 +35,22 @@ async fn boolean_operation<I: graphic_types::IntoGraphicTable + 'n + Send + Clon
let content = content.into_graphic_table();
// The first index is the bottom of the stack
let mut result_vector_table = boolean_operation_on_vector_table(flatten_vector(&content).iter(), operation);
let flattened = flatten_vector(&content);
let mut result_vector_table = boolean_operation_on_vector_table(&flattened, operation);
// Replace the transformation matrix with a mutation of the vector points themselves
if let Some(result_vector) = result_vector_table.iter_mut().next() {
let transform = *result_vector.transform;
*result_vector.transform = DAffine2::IDENTITY;
if result_vector_table.element_mut(0).is_some() {
let transform: DAffine2 = result_vector_table.attribute_cloned_or_default("transform", 0);
result_vector_table.set_attribute("transform", 0, DAffine2::IDENTITY);
Vector::transform(result_vector.element, transform);
result_vector.element.style.set_stroke_transform(DAffine2::IDENTITY);
result_vector.element.upstream_data = Some(content.clone());
let result_vector = result_vector_table.element_mut(0).unwrap();
Vector::transform(result_vector, transform);
result_vector.style.set_stroke_transform(DAffine2::IDENTITY);
result_vector.upstream_data = Some(content.clone());
// Clean up the boolean operation result by merging duplicated points
result_vector.element.merge_by_distance_spatial(*result_vector.transform, 0.0001);
let merge_transform: DAffine2 = result_vector_table.attribute_cloned_or_default("transform", 0);
result_vector_table.element_mut(0).unwrap().merge_by_distance_spatial(merge_transform, 0.0001);
}
result_vector_table
@@ -106,26 +110,34 @@ impl WindingNumber {
}
}
fn boolean_operation_on_vector_table<'a>(vector: impl DoubleEndedIterator<Item = TableRowRef<'a, Vector>> + Clone, boolean_operation: BooleanOperation) -> Table<Vector> {
fn boolean_operation_on_vector_table(vector: &Table<Vector>, boolean_operation: BooleanOperation) -> Table<Vector> {
const EPSILON: f64 = 1e-5;
let mut table = Table::new();
let mut paths = Vec::new();
let mut row = TableRow::<Vector>::default();
let copy_from = if matches!(boolean_operation, BooleanOperation::SubtractFront) {
vector.clone().next()
let copy_from_index = if matches!(boolean_operation, BooleanOperation::SubtractFront) {
if !vector.is_empty() { Some(0) } else { None }
} else {
vector.clone().next_back()
if !vector.is_empty() { Some(vector.len() - 1) } else { None }
};
let mut row = if let Some(index) = copy_from_index {
let mut attributes = vector.clone_row_attributes(index);
// The boolean op bakes input transforms into the output geometry, so the result row carries no transform of its own
attributes.insert("transform", DAffine2::IDENTITY);
let copy_from = vector.element(index).unwrap();
let element = Vector {
style: copy_from.style.clone(),
upstream_data: copy_from.upstream_data.clone(),
..Default::default()
};
TableRow::from_parts(element, attributes)
} else {
TableRow::<Vector>::default()
};
if let Some(copy_from) = copy_from {
row.alpha_blending = *copy_from.alpha_blending;
row.source_node_id = *copy_from.source_node_id;
row.element.style = copy_from.element.style.clone();
row.element.upstream_data = copy_from.element.upstream_data.clone();
}
for element in vector {
paths.push(to_bez_path(element.element, *element.transform));
for index in 0..vector.len() {
let element = vector.element(index).unwrap();
paths.push(to_bez_path(element, vector.attribute_cloned_or_default("transform", index)));
}
let top = match Topology::<WindingNumber>::from_paths(paths.iter().enumerate().map(|(idx, path)| (path, (idx, paths.len()))), EPSILON) {
@@ -139,7 +151,7 @@ fn boolean_operation_on_vector_table<'a>(vector: impl DoubleEndedIterator<Item =
let contours = top.contours(|winding| winding.is_inside(boolean_operation));
for subpath in from_bez_paths(contours.contours().map(|c| &c.path)) {
row.element.append_subpath(subpath, false);
row.element_mut().append_subpath(subpath, false);
}
table.push(row);
@@ -147,95 +159,107 @@ fn boolean_operation_on_vector_table<'a>(vector: impl DoubleEndedIterator<Item =
}
fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
graphic_table
.iter()
.flat_map(|element| {
match element.element.clone() {
(0..graphic_table.len())
.flat_map(|index| {
let graphic = graphic_table.element(index).unwrap();
match graphic.clone() {
Graphic::Vector(vector) => {
// Apply the parent graphic's transform to each element of the vector table
let parent_transform: DAffine2 = graphic_table.attribute_cloned_or_default("transform", index);
vector
.into_iter()
.map(|mut sub_vector| {
sub_vector.transform = *element.transform * sub_vector.transform;
let current_transform: DAffine2 = sub_vector.attribute_cloned_or_default("transform");
*sub_vector.attribute_mut_or_insert_default("transform") = parent_transform * current_transform;
sub_vector
})
.collect::<Vec<_>>()
}
Graphic::RasterCPU(image) => {
let make_row = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform
let parent_transform: DAffine2 = graphic_table.attribute_cloned_or_default("transform", index);
let make_row = |transform, source_node_id, alpha_blending| {
let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(transform);
// Create a vector table row from the rectangular subpath, with a default black fill
let mut element = Vector::from_subpath(subpath);
element.style.set_fill(Fill::Solid(Color::BLACK));
TableRow { element, ..Default::default() }
TableRow::new_from_element(element)
.with_attribute("alpha_blending", alpha_blending)
.with_attribute("source_node_id", source_node_id)
};
// Apply the parent graphic's transform to each raster element
image.iter().map(|row| make_row(*element.transform * *row.transform)).collect::<Vec<_>>()
// Apply the parent graphic's transform to each raster element, preserving each row's source_node_id
// and alpha_blending so the boolean op downstream can route clicks (and inherit blending state)
// back to the originating raster layer
(0..image.len())
.map(|i| {
let row_transform: DAffine2 = image.attribute_cloned_or_default("transform", i);
let source_node_id: Option<NodeId> = image.attribute_cloned_or_default("source_node_id", i);
let alpha_blending: AlphaBlending = image.attribute_cloned_or_default("alpha_blending", i);
make_row(parent_transform * row_transform, source_node_id, alpha_blending)
})
.collect::<Vec<_>>()
}
Graphic::RasterGPU(image) => {
let make_row = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform
let parent_transform: DAffine2 = graphic_table.attribute_cloned_or_default("transform", index);
let make_row = |transform, source_node_id, alpha_blending| {
let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(transform);
// Create a vector table row from the rectangular subpath, with a default black fill
let mut element = Vector::from_subpath(subpath);
element.style.set_fill(Fill::Solid(Color::BLACK));
TableRow { element, ..Default::default() }
TableRow::new_from_element(element)
.with_attribute("alpha_blending", alpha_blending)
.with_attribute("source_node_id", source_node_id)
};
// Apply the parent graphic's transform to each raster element
image.iter().map(|row| make_row(*element.transform * *row.transform)).collect::<Vec<_>>()
// Apply the parent graphic's transform to each raster element, preserving each row's source_node_id
// and alpha_blending so the boolean op downstream can route clicks (and inherit blending state)
// back to the originating raster layer
(0..image.len())
.map(|i| {
let row_transform: DAffine2 = image.attribute_cloned_or_default("transform", i);
let source_node_id: Option<NodeId> = image.attribute_cloned_or_default("source_node_id", i);
let alpha_blending: AlphaBlending = image.attribute_cloned_or_default("alpha_blending", i);
make_row(parent_transform * row_transform, source_node_id, alpha_blending)
})
.collect::<Vec<_>>()
}
Graphic::Graphic(mut graphic) => {
let parent_transform: DAffine2 = graphic_table.attribute_cloned_or_default("transform", index);
// Apply the parent graphic's transform to each element of inner table
for sub_element in graphic.iter_mut() {
*sub_element.transform = *element.transform * *sub_element.transform;
for transform in graphic.iter_attribute_values_mut_or_default::<DAffine2>("transform") {
*transform = parent_transform * *transform;
}
// Recursively flatten the inner table into the output vector table
let unioned = boolean_operation_on_vector_table(flatten_vector(&graphic).iter(), BooleanOperation::Union);
let flattened = flatten_vector(&graphic);
let unioned = boolean_operation_on_vector_table(&flattened, BooleanOperation::Union);
unioned.into_iter().collect::<Vec<_>>()
}
Graphic::Color(color) => color
.into_iter()
.map(|row| {
let (color, attributes) = row.into_parts();
let mut element = Vector::default();
element.style.set_fill(Fill::Solid(row.element));
element.style.set_fill(Fill::Solid(color));
element.style.set_stroke_transform(DAffine2::IDENTITY);
TableRow {
element,
transform: row.transform,
alpha_blending: row.alpha_blending,
source_node_id: row.source_node_id,
}
TableRow::from_parts(element, attributes)
})
.collect::<Vec<_>>(),
Graphic::Gradient(gradient) => gradient
.into_iter()
.map(|row| {
let (stops, attributes) = row.into_parts();
let mut element = Vector::default();
element.style.set_fill(Fill::Gradient(graphic_types::vector_types::gradient::Gradient {
stops: row.element,
..Default::default()
}));
element.style.set_fill(Fill::Gradient(graphic_types::vector_types::gradient::Gradient { stops, ..Default::default() }));
element.style.set_stroke_transform(DAffine2::IDENTITY);
TableRow {
element,
transform: row.transform,
alpha_blending: row.alpha_blending,
source_node_id: row.source_node_id,
}
TableRow::from_parts(element, attributes)
})
.collect::<Vec<_>>(),
}