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Implement dynamic table attributes to generalize the graphic-specific Table type (#4050)
* Feature-gate serde derives behind cfg_attr in all runtime node graph type crates * Refactor Table to move its hard-coded fields into an attributes field * Encapsulate TableRow/TableRowRef/TableRowMut attribute fields behind accessor methods * Remove TaggedValue::GraphicUnused * Refactor Table<T> to use dynamic attributes instead fixed names * Fix code review soundness concerns * Add todo work * Replace row-oriented Table<T> API with column-oriented access * Fix attribute propagation bugs ---------
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@@ -1,3 +1,4 @@
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use core_types::AlphaBlending;
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use core_types::table::{Table, TableRow};
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use glam::{DAffine2, DVec2};
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use parley::GlyphRun;
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@@ -51,15 +52,16 @@ impl<Upstream: Default + 'static> PathBuilder<Upstream> {
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}
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if per_glyph_instances {
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self.vector_table.push(TableRow {
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element: Vector::from_subpaths(core::mem::take(&mut self.glyph_subpaths), false),
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transform: DAffine2::from_translation(glyph_offset),
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..Default::default()
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});
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self.vector_table.push(
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TableRow::new_from_element(Vector::from_subpaths(core::mem::take(&mut self.glyph_subpaths), false))
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.with_attribute("transform", DAffine2::from_translation(glyph_offset))
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.with_attribute("alpha_blending", AlphaBlending::default())
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.with_attribute("source_node_id", None::<core_types::uuid::NodeId>),
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);
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} else {
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for subpath in self.glyph_subpaths.drain(..) {
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// Unwrapping here is ok because `self.vector_table` is initialized with a single `Vector` table element
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self.vector_table.get_mut(0).unwrap().element.append_subpath(subpath, false);
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self.vector_table.element_mut(0).unwrap().append_subpath(subpath, false);
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}
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}
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}
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