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Add export command to Graphene CLI (#3400)
* Add export command to cli * Fix format
This commit is contained in:
116
node-graph/graphene-cli/src/export.rs
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116
node-graph/graphene-cli/src/export.rs
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use graph_craft::document::value::{RenderOutputType, TaggedValue, UVec2};
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use graph_craft::graphene_compiler::Executor;
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use graphene_std::application_io::{ExportFormat, RenderConfig};
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use graphene_std::core_types::ops::Convert;
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use graphene_std::core_types::transform::Footprint;
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use graphene_std::raster_types::{CPU, GPU, Raster};
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use interpreted_executor::dynamic_executor::DynamicExecutor;
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use std::error::Error;
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use std::io::Cursor;
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use std::path::{Path, PathBuf};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum FileType {
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Svg,
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Png,
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Jpg,
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}
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pub fn detect_file_type(path: &Path) -> Result<FileType, String> {
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match path.extension().and_then(|s| s.to_str()) {
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Some("svg") => Ok(FileType::Svg),
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Some("png") => Ok(FileType::Png),
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Some("jpg" | "jpeg") => Ok(FileType::Jpg),
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_ => Err(format!("Unsupported file extension. Supported formats: .svg, .png, .jpg")),
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}
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}
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pub async fn export_document(
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executor: &DynamicExecutor,
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wgpu_executor: &wgpu_executor::WgpuExecutor,
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output_path: PathBuf,
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file_type: FileType,
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scale: f64,
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width: Option<u32>,
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height: Option<u32>,
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transparent: bool,
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) -> Result<(), Box<dyn Error>> {
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// Determine export format based on file type
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let export_format = match file_type {
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FileType::Svg => ExportFormat::Svg,
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_ => ExportFormat::Raster,
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};
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// Create render config with export settings
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let mut render_config = RenderConfig::default();
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render_config.export_format = export_format;
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render_config.for_export = true;
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render_config.scale = scale;
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// Set viewport dimensions if specified
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if let (Some(w), Some(h)) = (width, height) {
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render_config.viewport.resolution = UVec2::new(w, h);
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}
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// Execute the graph
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let result = executor.execute(render_config).await?;
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// Handle the result based on output type
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match result {
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TaggedValue::RenderOutput(output) => match output.data {
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RenderOutputType::Svg { svg, .. } => {
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// Write SVG directly to file
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std::fs::write(&output_path, svg)?;
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log::info!("Exported SVG to: {}", output_path.display());
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}
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RenderOutputType::Texture(image_texture) => {
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// Convert GPU texture to CPU buffer
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let gpu_raster = Raster::<GPU>::new_gpu(image_texture.texture);
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let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
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let (data, width, height) = cpu_raster.to_flat_u8();
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// Encode and write raster image
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write_raster_image(output_path, file_type, data, width, height, transparent)?;
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}
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RenderOutputType::Buffer { data, width, height } => {
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// Encode and write raster image when buffer is already provided
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write_raster_image(output_path, file_type, data, width, height, transparent)?;
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}
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other => {
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return Err(format!("Unexpected render output type: {:?}. Expected Texture, Buffer for raster export or Svg for SVG export.", other).into());
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}
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},
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other => return Err(format!("Expected RenderOutput, got: {:?}", other).into()),
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}
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Ok(())
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}
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fn write_raster_image(output_path: PathBuf, file_type: FileType, data: Vec<u8>, width: u32, height: u32, transparent: bool) -> Result<(), Box<dyn Error>> {
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use image::{ImageFormat, RgbaImage};
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let image = RgbaImage::from_raw(width, height, data).ok_or("Failed to create image from buffer")?;
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let mut cursor = Cursor::new(Vec::new());
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match file_type {
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FileType::Png => {
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if transparent {
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image.write_to(&mut cursor, ImageFormat::Png)?;
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} else {
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let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
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image.write_to(&mut cursor, ImageFormat::Png)?;
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}
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log::info!("Exported PNG to: {}", output_path.display());
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}
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FileType::Jpg => {
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let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
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image.write_to(&mut cursor, ImageFormat::Jpeg)?;
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log::info!("Exported JPG to: {}", output_path.display());
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}
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FileType::Svg => unreachable!("SVG should have been handled in export_document"),
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}
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std::fs::write(&output_path, cursor.into_inner())?;
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Ok(())
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}
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