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Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2) (#345)
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2) * Fix pseudo_hash call * Replace hash function with proper function for uuid generation * Cargo fmt Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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co-authored by
Dennis Kobert
parent
91543d530d
commit
790647815b
@@ -1,8 +1,8 @@
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use bitflags::bitflags;
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use glam::DVec2;
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// origin is top left
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pub type ViewportPosition = glam::UVec2;
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// Origin is top left
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pub type ViewportPosition = DVec2;
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq, Hash)]
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pub struct ScrollDelta {
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@@ -23,7 +23,7 @@ impl ScrollDelta {
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}
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}
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq, Hash)]
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#[derive(Debug, Copy, Clone, Default, PartialEq)]
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pub struct MouseState {
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pub position: ViewportPosition,
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pub mouse_keys: MouseKeys,
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@@ -31,17 +31,18 @@ pub struct MouseState {
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}
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impl MouseState {
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pub fn new() -> MouseState {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn from_pos(x: u32, y: u32) -> MouseState {
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MouseState {
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pub fn from_pos(x: f64, y: f64) -> Self {
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Self {
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position: (x, y).into(),
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mouse_keys: MouseKeys::default(),
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scroll_delta: ScrollDelta::default(),
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}
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}
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pub fn from_u8_pos(keys: u8, position: ViewportPosition) -> Self {
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let mouse_keys = MouseKeys::from_bits(keys).expect("invalid modifier keys");
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Self {
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