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Add 'Zoom with Scroll' input navigation scheme to preferences (#1021)
* Add use_scroll_as_zoom field to preference handler
* Add {Create,Delete}Mapping variants to message
* Revert "Add {Create,Delete}Mapping variants to message"
This reverts commit 0ba74754c9fb0c78d0b590c96e1d4fe2cfdd13e7.
* Revert "Add use_scroll_as_zoom field to preference handler"
This reverts commit d30f7c9edfa6d6e156939ca07f4db81f288975fd.
* Add basic scroll_as_zoom mapping
* Create overengineered mapping patch abstraction
* Add (for now passthrough) input layout manager
* Actually handle ModifyLayout messages (untested)
* Add backend preferences <-> layout manager comms
* Add scroll-as-zoom to actual preferences UI
* Rename LayoutManager -> KeyMapping
* Add Input section to preferences and title case
* Add scrollAsZoom frontend handling code (untested)
* Handle frontend <-> preferences comms
* (broken) Move scrollAsZoom persistence into state
* Fix scrollAsZoom having no effect on node graph
* Remove debugging helpers
* Fix confusion between horizontal and vertical
* Rename feature
* Move new message handler into folder
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
co-authored by
Keavon Chambers
parent
c2234ce3fe
commit
7a52e50a94
@@ -513,9 +513,20 @@ export default defineComponent({
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scroll(e: WheelEvent) {
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const scrollX = e.deltaX;
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const scrollY = e.deltaY;
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const zoomWithScroll = this.nodeGraph.state.zoomWithScroll;
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let zoom;
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let horizontalPan;
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if (zoomWithScroll) {
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zoom = !(e.ctrlKey || e.shiftKey);
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horizontalPan = e.ctrlKey;
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} else {
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zoom = e.ctrlKey;
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horizontalPan = !(e.ctrlKey || e.shiftKey);
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}
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// Zoom
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if (e.ctrlKey) {
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if (zoom) {
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let zoomFactor = 1 + Math.abs(scrollY) * WHEEL_RATE;
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if (scrollY > 0) zoomFactor = 1 / zoomFactor;
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@@ -541,11 +552,11 @@ export default defineComponent({
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e.preventDefault();
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}
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// Pan
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else if (!e.shiftKey) {
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else if (horizontalPan) {
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this.transform.x -= scrollY / this.transform.scale;
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} else {
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this.transform.x -= scrollX / this.transform.scale;
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this.transform.y -= scrollY / this.transform.scale;
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} else {
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this.transform.x -= scrollY / this.transform.scale;
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}
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},
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keydown(e: KeyboardEvent): void {
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