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shaders-rt: fix wgpu label name
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@@ -160,7 +160,9 @@ impl PerPixelAdjustGraphicsPipeline {
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let device = &context.device;
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let device = &context.device;
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let name = self.name.as_str();
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let name = self.name.as_str();
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let mut cmd = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("gpu_invert") });
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let mut cmd = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some(&format!("{name} cmd encoder")),
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});
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let out = textures
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let out = textures
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.iter()
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.iter()
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.map(|instance| {
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.map(|instance| {
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