Desktop: Add native file dialogs (#2939)

* Add native open file dialog

* Add native save file dialog

* Fix integer underflow in defer message handler

* Update nix flake

* Cleanup

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Timon
2025-08-04 13:58:33 +00:00
committed by GitHub
co-authored by Dennis Kobert
parent c98477d8ed
commit 7cb42b9523
15 changed files with 665 additions and 64 deletions
+7 -6
View File
@@ -17,12 +17,15 @@ use app::WinitApp;
mod dirs;
mod dialogs;
#[derive(Debug)]
pub(crate) enum CustomEvent {
UiUpdate(wgpu::Texture),
ScheduleBrowserWork(Instant),
MessageReceived { message: Message },
NodeGraphRan { texture: Option<wgpu::Texture> },
DispatchMessage(Message),
MessageReceived(Message),
NodeGraphRan(Option<wgpu::Texture>),
}
fn main() {
@@ -63,9 +66,7 @@ fn main() {
let last_render = Instant::now();
let (has_run, texture) = futures::executor::block_on(graphite_editor::node_graph_executor::run_node_graph());
if has_run {
let _ = rendering_loop_proxy.send_event(CustomEvent::NodeGraphRan {
texture: texture.map(|t| (*t.texture).clone()),
});
let _ = rendering_loop_proxy.send_event(CustomEvent::NodeGraphRan(texture.map(|t| (*t.texture).clone())));
}
let frame_time = Duration::from_secs_f32((target_fps as f32).recip());
let sleep = last_render + frame_time - Instant::now();
@@ -73,7 +74,7 @@ fn main() {
}
});
let mut winit_app = WinitApp::new(cef_context, window_size_sender, wgpu_context);
let mut winit_app = WinitApp::new(cef_context, window_size_sender, wgpu_context, event_loop.create_proxy());
event_loop.run_app(&mut winit_app).unwrap();
}