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Collapse nested conditionals into let-chains and match guards
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@@ -4105,10 +4105,11 @@ mod document_message_handler_tests {
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async fn get_layer_by_bounds(editor: &mut EditorTestUtils, min_x: f64, min_y: f64) -> Option<LayerNodeIdentifier> {
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let document = editor.active_document();
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for layer in document.metadata().all_layers() {
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if let Some(bbox) = document.metadata().bounding_box_viewport(layer) {
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if (bbox[0].x - min_x).abs() < 1. && (bbox[0].y - min_y).abs() < 1. {
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return Some(layer);
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}
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if let Some(bbox) = document.metadata().bounding_box_viewport(layer)
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&& (bbox[0].x - min_x).abs() < 1.
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&& (bbox[0].y - min_y).abs() < 1.
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{
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return Some(layer);
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}
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}
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None
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@@ -106,12 +106,10 @@ fn overlay_bezier_handle_specific_point(
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let not_under_anchor = |position: DVec2, anchor: DVec2| position.distance_squared(anchor) >= HIDE_HANDLE_DISTANCE * HIDE_HANDLE_DISTANCE;
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match bezier.handles {
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BezierHandles::Quadratic { handle } => {
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if not_under_anchor(handle, bezier.start) && not_under_anchor(handle, bezier.end) {
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let end = if start == point_to_render { bezier.start } else { bezier.end };
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overlay_context.line(handle, end, None, None);
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overlay_context.manipulator_handle(handle, is_selected(ManipulatorPointId::PrimaryHandle(segment_id)), None);
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}
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BezierHandles::Quadratic { handle } if not_under_anchor(handle, bezier.start) && not_under_anchor(handle, bezier.end) => {
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let end = if start == point_to_render { bezier.start } else { bezier.end };
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overlay_context.line(handle, end, None, None);
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overlay_context.manipulator_handle(handle, is_selected(ManipulatorPointId::PrimaryHandle(segment_id)), None);
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}
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BezierHandles::Cubic { handle_start, handle_end } => {
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if not_under_anchor(handle_start, bezier.start) && (point_to_render == start) {
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