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Add color choices to the options bar of tools (#1199)
* Generalize PenColorType -> ToolColorType * impl default for ToolColorOptions * Add stroke color option to the freehand tool * Consolidate working color update messages * Update tool working colours when switching tools * Update working colors on tool activation * Add stroke color option to line tool * Add fill color option to freehand tool * Add tool color options to spline tool * Fix freehand tool * Add color options to text * Add tool color/weight options to rectangle * Add tool color/weight options to ellipse * Add tool color/weight options to shape * Fix spline default fill/stroke * Reorder widgets and code cleanup * Add CustomColor icon * Fix warnings * Change color defaults to secondary fill, primary stroke * Fix spacing between brush options number inputs * Add toolbar color option to brush * Implement allowNone on color input widget * Rearrange widget and remove X from brush --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Keavon Chambers
co-authored by
Keavon Chambers
parent
ab2de96640
commit
7e1b452757
+1
-1
@@ -588,7 +588,7 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
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}
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pub fn brush_node_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let color = color_widget(document_node, node_id, 7, "Color", ColorInput::default(), true);
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let color = color_widget(document_node, node_id, 7, "Color", ColorInput::default().allow_none(false), true);
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let size = number_widget(document_node, node_id, 4, "Diameter", NumberInput::default().min(1.).max(100.).unit(" px"), true);
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let hardness = number_widget(document_node, node_id, 5, "Hardness", NumberInput::default().min(0.).max(100.).unit("%"), true);
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