Fix lifetime of cached textures (#4333)

* Fix in-use textures being destroyed

* Remove ImageTexture refs

* Review
This commit is contained in:
Timon
2026-07-14 13:23:31 +02:00
committed by Keavon Chambers
parent ba0a97aefe
commit 7e29fe9a31
18 changed files with 100 additions and 79 deletions

View File

@@ -12,6 +12,7 @@ use core_types::color::SRGBA8;
use futures::lock::Mutex;
use glam::UVec2;
use graphene_application_io::{ApplicationIo, EditorApi};
use raster_types::Texture;
use std::sync::Arc;
use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
use wgpu::{Origin3d, TextureAspect};
@@ -67,7 +68,7 @@ impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<&'a EditorApi<T>> for &
}
impl WgpuExecutor {
pub async fn render_vello_scene(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Option<Color>) -> Result<Arc<wgpu::Texture>> {
pub async fn render_vello_scene(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Option<Color>) -> Result<Texture> {
let texture = self.request_texture(size).await;
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
@@ -84,7 +85,7 @@ impl WgpuExecutor {
let mut renderer = self.inner.vello_renderer.lock().await;
for (image_brush, texture) in context.resource_overrides.iter() {
let texture_view = wgpu::TexelCopyTextureInfoBase {
texture: texture.clone(),
texture: (**texture).clone(),
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
@@ -108,7 +109,7 @@ impl WgpuExecutor {
pipeline.init::<P>(self);
}
pub async fn request_texture(&self, size: UVec2) -> Arc<wgpu::Texture> {
pub async fn request_texture(&self, size: UVec2) -> Texture {
self.inner.texture_cache.lock().await.request_texture(&self.context().device, size)
}
}

View File

@@ -234,7 +234,7 @@ impl PerPixelAdjustGraphicsPipeline {
rp.draw(0..3, 0..1);
let attributes = textures.clone_item_attributes(index);
Item::from_parts(Raster::new(GPU { texture: tex_out }), attributes)
Item::from_parts(Raster::new_gpu(tex_out), attributes)
})
.collect::<List<_>>();
context.queue.submit([cmd.finish()]);

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@@ -1,4 +1,5 @@
use glam::UVec2;
use raster_types::Texture;
use std::collections::VecDeque;
use std::sync::Arc;
@@ -16,7 +17,7 @@ impl TextureCache {
}
}
pub fn request_texture(&mut self, device: &wgpu::Device, size: UVec2) -> Arc<wgpu::Texture> {
pub fn request_texture(&mut self, device: &wgpu::Device, size: UVec2) -> Texture {
let size = size.max(UVec2::ONE);
if let Some(pos) = self
@@ -27,7 +28,7 @@ impl TextureCache {
let entry = self.textures.remove(pos).unwrap();
let texture = entry.clone();
self.textures.push_back(entry);
return texture;
return texture.into();
}
let incoming_bytes = size.x as u64 * size.y as u64 * 4;
@@ -50,7 +51,7 @@ impl TextureCache {
self.textures.push_back(texture.clone());
texture
texture.into()
}
fn total_free_bytes(&self) -> u64 {

View File

@@ -50,6 +50,7 @@ struct RasterGpuToRasterCpuConverter {
height: u32,
unpadded_bytes_per_row: u32,
padded_bytes_per_row: u32,
_source: raster_types::Texture,
}
impl RasterGpuToRasterCpuConverter {
fn new(device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, data_gpu: Raster<GPU>) -> Self {
@@ -97,6 +98,8 @@ impl RasterGpuToRasterCpuConverter {
height,
unpadded_bytes_per_row,
padded_bytes_per_row,
// Keep source texture alive
_source: data_gpu.texture.clone(),
}
}