mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-25 20:48:11 +08:00
Cut over to the graphene execution model
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@@ -3,9 +3,11 @@ use base64::Engine;
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#[cfg(target_family = "wasm")]
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use canvas_utils::{Canvas, CanvasHandle};
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use core_types::color::SRGBA8;
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use core_types::gpoll::GPoll;
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use core_types::list::{Item, List};
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#[cfg(target_family = "wasm")]
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use core_types::math::bbox::Bbox;
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use core_types::runtime::SourceFuture;
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#[cfg(target_family = "wasm")]
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use core_types::transform::Footprint;
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#[cfg(target_family = "wasm")]
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@@ -137,7 +139,7 @@ fn image_to_bytes(_: impl Ctx, image: List<Raster<CPU>>) -> List<u8> {
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/// Loads binary from URLs and local asset paths. Returns a transparent placeholder if the resource fails to load, allowing rendering to continue.
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#[node_macro::node(category("Web Request"))]
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async fn load_resource<'a: 'n>(_: impl Ctx, _primary: (), #[name("URL")] url: String) -> Arc<[u8]> {
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async fn load_resource(_: impl Ctx, _primary: (), #[name("URL")] url: String) -> Arc<[u8]> {
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let placeholder = || -> Arc<[u8]> { Arc::from(Vec::<u8>::new()) };
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let response = match reqwest::Client::new().get(&url).send().await {
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@@ -185,14 +187,14 @@ fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> List<Raster<CPU>> {
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#[cfg(target_family = "wasm")]
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#[node_macro::node(category(""))]
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async fn create_canvas(_: impl Ctx) -> CanvasHandle {
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fn create_canvas(_: impl Ctx) -> CanvasHandle {
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CanvasHandle::new()
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}
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/// Renders a view of the input graphic within an area defined by the *Footprint*.
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#[cfg(target_family = "wasm")]
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#[node_macro::node(category(""))]
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async fn rasterize<T: WasmNotSend + Clone + 'n>(
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async fn rasterize<T: WasmNotSend + Clone>(
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_: impl Ctx,
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#[implementations(
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List<Vector>,
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@@ -262,29 +264,37 @@ where
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn editor_api<'a: 'n>(_: impl Ctx, #[scope("editor-api")] editor_api: &'a PlatformEditorApi) -> &'a PlatformEditorApi {
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pub fn editor_api(_: impl Ctx, #[scope("editor-api")] editor_api: Arc<PlatformEditorApi>) -> Arc<PlatformEditorApi> {
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editor_api
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}
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#[node_macro::node(category(""))]
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pub async fn resource<'a: 'n>(_: impl Ctx, hash: ResourceHash, #[scope(editor_api::IDENTIFIER)] editor_api: &'a PlatformEditorApi) -> Resource {
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let application_io = editor_api.application_io.as_ref().expect("ApplicationIo must be available when using resources");
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application_io.load_resource(hash).await.unwrap_or_else(|| {
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panic!("Resource {hash} not found");
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pub fn resource(_: impl Ctx, hash: ResourceHash, #[scope(editor_api::IDENTIFIER)] editor_api: Arc<PlatformEditorApi>) -> SourceFuture<GPoll<Resource>> {
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let application_io = editor_api.application_io.clone();
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Box::pin(async move {
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let Some(application_io) = application_io else {
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return GPoll::error("ApplicationIo not available");
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};
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match application_io.load_resource(hash).await {
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Some(resource) => GPoll::Final(resource),
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None => GPoll::error("resource not found"),
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}
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})
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: &'a PlatformEditorApi) -> &'a ::wgpu_executor::WgpuExecutor {
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editor_api
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.application_io
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.as_ref()
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.expect("ApplicationIo not not available")
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.gpu_executor()
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.expect("GPU executor not available")
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pub fn wgpu_executor(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Arc<PlatformEditorApi>) -> ::wgpu_executor::WgpuExecutorHandle {
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::wgpu_executor::WgpuExecutorHandle(
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editor_api
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.application_io
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.as_ref()
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.expect("ApplicationIo not not available")
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.gpu_executor_arc()
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.expect("GPU executor not available"),
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)
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}
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#[node_macro::node(category(""), inject_scope)]
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pub async fn try_wgpu_executor<'a: 'n>(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: &'a PlatformEditorApi) -> Option<&'a ::wgpu_executor::WgpuExecutor> {
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editor_api.application_io.as_ref()?.gpu_executor()
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pub fn try_wgpu_executor(_: impl Ctx, #[scope(editor_api::IDENTIFIER)] editor_api: Arc<PlatformEditorApi>) -> Option<::wgpu_executor::WgpuExecutorHandle> {
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editor_api.application_io.as_ref()?.gpu_executor_arc().map(::wgpu_executor::WgpuExecutorHandle)
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}
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