Add node input type support for f32 to enable usage on GPU (#3095)

* update Cargo.lock

* f32: switch to f32 params

* f32: more f32 params, remove f32 casts

* f32: property support for f32

* f32: fix test `stable_node_id_generation`

* Fix f32 properties

* Fix f32 frontend data types

* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Firestar99
2025-08-28 05:08:45 +02:00
committed by GitHub
parent a199a5fd64
commit 82784b46a0
9 changed files with 206 additions and 131 deletions

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@@ -137,7 +137,7 @@ pub async fn create_brush_texture(brush_style: &BrushStyle) -> Raster<CPU> {
}
pub fn blend_with_mode(background: TableRow<Raster<CPU>>, foreground: TableRow<Raster<CPU>>, blend_mode: BlendMode, opacity: f64) -> TableRow<Raster<CPU>> {
let opacity = opacity / 100.;
let opacity = opacity as f32 / 100.;
match std::hint::black_box(blend_mode) {
// Normal group
BlendMode::Normal => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Normal, opacity)),

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@@ -1,10 +1,16 @@
pub mod types {
/// 0% - 100%
pub type Percentage = f64;
/// 0% - 100%
pub type PercentageF32 = f32;
/// -100% - 100%
pub type SignedPercentage = f64;
/// -100% - 100%
pub type SignedPercentageF32 = f32;
/// -180° - 180°
pub type Angle = f64;
/// -180° - 180°
pub type AngleF32 = f32;
/// Ends in the unit of x
pub type Multiplier = f64;
/// Non-negative integer with px unit

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@@ -3,6 +3,7 @@ use crate::proto::{Any as DAny, FutureAny};
use crate::wasm_application_io::WasmEditorApi;
use dyn_any::DynAny;
pub use dyn_any::StaticType;
use glam::{Affine2, Vec2};
pub use glam::{DAffine2, DVec2, IVec2, UVec2};
use graphene_application_io::{ImageTexture, SurfaceFrame};
use graphene_brush::brush_cache::BrushCache;
@@ -163,7 +164,7 @@ tagged_value! {
// ===============
// PRIMITIVE TYPES
// ===============
#[serde(alias = "F32")] // TODO: Eventually remove this alias document upgrade code
F32(f32),
F64(f64),
U32(u32),
U64(u64),
@@ -201,6 +202,8 @@ tagged_value! {
// ============
// STRUCT TYPES
// ============
FVec2(Vec2),
FAffine2(Affine2),
#[serde(alias = "IVec2", alias = "UVec2")]
DVec2(DVec2),
DAffine2(DAffine2),
@@ -257,6 +260,7 @@ impl TaggedValue {
TaggedValue::String(x) => format!("\"{x}\""),
TaggedValue::U32(x) => x.to_string() + "_u32",
TaggedValue::U64(x) => x.to_string() + "_u64",
TaggedValue::F32(x) => x.to_string() + "_f32",
TaggedValue::F64(x) => x.to_string() + "_f64",
TaggedValue::Bool(x) => x.to_string(),
TaggedValue::BlendMode(x) => "BlendMode::".to_string() + &x.to_string(),
@@ -348,6 +352,7 @@ impl TaggedValue {
x if x == TypeId::of::<()>() => TaggedValue::None,
x if x == TypeId::of::<String>() => TaggedValue::String(string.into()),
x if x == TypeId::of::<f64>() => FromStr::from_str(string).map(TaggedValue::F64).ok()?,
x if x == TypeId::of::<f32>() => FromStr::from_str(string).map(TaggedValue::F32).ok()?,
x if x == TypeId::of::<u64>() => FromStr::from_str(string).map(TaggedValue::U64).ok()?,
x if x == TypeId::of::<u32>() => FromStr::from_str(string).map(TaggedValue::U32).ok()?,
x if x == TypeId::of::<DVec2>() => to_dvec2(string).map(TaggedValue::DVec2)?,
@@ -378,6 +383,7 @@ impl Display for TaggedValue {
TaggedValue::String(x) => f.write_str(x),
TaggedValue::U32(x) => f.write_fmt(format_args!("{x}")),
TaggedValue::U64(x) => f.write_fmt(format_args!("{x}")),
TaggedValue::F32(x) => f.write_fmt(format_args!("{x}")),
TaggedValue::F64(x) => f.write_fmt(format_args!("{x}")),
TaggedValue::Bool(x) => f.write_fmt(format_args!("{x}")),
_ => panic!("Cannot convert to string"),
@@ -453,17 +459,32 @@ mod fake_hash {
self.to_bits().hash(state)
}
}
impl FakeHash for f32 {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.to_bits().hash(state)
}
}
impl FakeHash for DVec2 {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.to_array().iter().for_each(|x| x.to_bits().hash(state))
}
}
impl FakeHash for Vec2 {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.to_array().iter().for_each(|x| x.to_bits().hash(state))
}
}
impl FakeHash for DAffine2 {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.to_cols_array().iter().for_each(|x| x.to_bits().hash(state))
}
}
impl<X: FakeHash> FakeHash for Option<X> {
impl FakeHash for Affine2 {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.to_cols_array().iter().for_each(|x| x.to_bits().hash(state))
}
}
impl<T: FakeHash> FakeHash for Option<T> {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
if let Some(x) = self {
1.hash(state);
@@ -473,7 +494,7 @@ mod fake_hash {
}
}
}
impl<X: FakeHash> FakeHash for Vec<X> {
impl<T: FakeHash> FakeHash for Vec<T> {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.len().hash(state);
self.iter().for_each(|x| x.hash(state))

View File

@@ -805,9 +805,11 @@ mod test {
construction_network.generate_stable_node_ids();
assert_eq!(construction_network.nodes[0].1.identifier.name.as_ref(), "value");
let ids: Vec<_> = construction_network.nodes.iter().map(|(id, _)| *id).collect();
// If this assert fails: These NodeIds seem to be changing when you modify TaggedValue, just update them.
assert_eq!(
ids,
vec![NodeId(13743208144182721472), NodeId(4607569396187877965), NodeId(16950305885390329527), NodeId(15151181027373658932)]
vec![NodeId(2791689253855410677), NodeId(11246167042277902310), NodeId(1014827049498980779), NodeId(4864562752646903491)]
);
}

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@@ -11,7 +11,7 @@ use graphene_core::raster_types::{CPU, Raster};
use graphene_core::table::Table;
use graphene_core_shaders::color::Color;
use graphene_core_shaders::context::Ctx;
use graphene_core_shaders::registry::types::{Angle, Percentage, SignedPercentage};
use graphene_core_shaders::registry::types::{AngleF32, PercentageF32, SignedPercentageF32};
#[cfg(not(feature = "std"))]
use num_traits::float::Float;
@@ -81,11 +81,11 @@ fn gamma_correction<T: Adjust<Color>>(
#[default(2.2)]
#[range((0.01, 10.))]
#[hard_min(0.0001)]
gamma: f64,
gamma: f32,
inverse: bool,
) -> T {
let exponent = if inverse { 1. / gamma } else { gamma };
input.adjust(|color| color.gamma(exponent as f32));
input.adjust(|color| color.gamma(exponent));
input
}
@@ -149,14 +149,14 @@ fn brightness_contrast<T: Adjust<Color>>(
GradientStops,
)]
mut input: T,
brightness: SignedPercentage,
contrast: SignedPercentage,
brightness: SignedPercentageF32,
contrast: SignedPercentageF32,
use_classic: bool,
) -> T {
if use_classic {
let brightness = brightness as f32 / 255.;
let brightness = brightness / 255.;
let contrast = contrast as f32 / 100.;
let contrast = contrast / 100.;
let contrast = if contrast > 0. { (contrast * core::f32::consts::FRAC_PI_2 - 0.01).tan() } else { contrast };
let offset = brightness * contrast + brightness - contrast / 2.;
@@ -173,7 +173,7 @@ fn brightness_contrast<T: Adjust<Color>>(
// We clamp the brightness before the two curve X-axis points `130 - brightness * 26` and `233 - brightness * 48` intersect.
// Beyond the point of intersection, the cubic spline fitting becomes invalid and fails an assertion, which we need to avoid.
// See the intersection of the red lines at x = 103/22*100 = 468.18182 in the graph: https://www.desmos.com/calculator/ekvz4zyd9c
let brightness = (brightness.abs() / 100.).min(103. / 22. - 0.00001) as f32;
let brightness = (brightness.abs() / 100.).min(103. / 22. - 0.00001);
let brightness_curve_points = CubicSplines {
x: [0., 130. - brightness * 26., 233. - brightness * 48., 255.].map(|x| x / 255.),
y: [0., 130. + brightness * 51., 233. + brightness * 10., 255.].map(|x| x / 255.),
@@ -198,7 +198,7 @@ fn brightness_contrast<T: Adjust<Color>>(
// Unlike with brightness, the X-axis points `64` and `192` don't intersect at any contrast value, because they are constants.
// So we don't have to worry about clamping the contrast value to avoid invalid cubic spline fitting.
// See the graph: https://www.desmos.com/calculator/iql9vsca56
let contrast = contrast as f32 / 100.;
let contrast = contrast / 100.;
let contrast_curve_points = CubicSplines {
x: [0., 64., 192., 255.].map(|x| x / 255.),
y: [0., 64. - contrast * 30., 192. + contrast * 30., 255.].map(|x| x / 255.),
@@ -239,23 +239,23 @@ fn levels<T: Adjust<Color>>(
GradientStops,
)]
mut image: T,
#[default(0.)] shadows: Percentage,
#[default(50.)] midtones: Percentage,
#[default(100.)] highlights: Percentage,
#[default(0.)] output_minimums: Percentage,
#[default(100.)] output_maximums: Percentage,
#[default(0.)] shadows: PercentageF32,
#[default(50.)] midtones: PercentageF32,
#[default(100.)] highlights: PercentageF32,
#[default(0.)] output_minimums: PercentageF32,
#[default(100.)] output_maximums: PercentageF32,
) -> T {
image.adjust(|color| {
let color = color.to_gamma_srgb();
// Input Range (Range: 0-1)
let input_shadows = (shadows / 100.) as f32;
let input_midtones = (midtones / 100.) as f32;
let input_highlights = (highlights / 100.) as f32;
let input_shadows = shadows / 100.;
let input_midtones = midtones / 100.;
let input_highlights = highlights / 100.;
// Output Range (Range: 0-1)
let output_minimums = (output_minimums / 100.) as f32;
let output_maximums = (output_maximums / 100.) as f32;
let output_minimums = output_minimums / 100.;
let output_maximums = output_maximums / 100.;
// Midtones interpolation factor between minimums and maximums (Range: 0-1)
let midtones = output_minimums + (output_maximums - output_minimums) * input_midtones;
@@ -310,22 +310,22 @@ fn black_and_white<T: Adjust<Color>>(
#[default(Color::BLACK)] tint: Table<Color>,
#[default(40.)]
#[range((-200., 300.))]
reds: Percentage,
reds: PercentageF32,
#[default(60.)]
#[range((-200., 300.))]
yellows: Percentage,
yellows: PercentageF32,
#[default(40.)]
#[range((-200., 300.))]
greens: Percentage,
greens: PercentageF32,
#[default(60.)]
#[range((-200., 300.))]
cyans: Percentage,
cyans: PercentageF32,
#[default(20.)]
#[range((-200., 300.))]
blues: Percentage,
blues: PercentageF32,
#[default(80.)]
#[range((-200., 300.))]
magentas: Percentage,
magentas: PercentageF32,
) -> T {
let tint: Option<Color> = tint.into();
let tint = tint.unwrap_or(Color::BLACK);
@@ -333,12 +333,12 @@ fn black_and_white<T: Adjust<Color>>(
image.adjust(|color| {
let color = color.to_gamma_srgb();
let reds = reds as f32 / 100.;
let yellows = yellows as f32 / 100.;
let greens = greens as f32 / 100.;
let cyans = cyans as f32 / 100.;
let blues = blues as f32 / 100.;
let magentas = magentas as f32 / 100.;
let reds = reds / 100.;
let yellows = yellows / 100.;
let greens = greens / 100.;
let cyans = cyans / 100.;
let blues = blues / 100.;
let magentas = magentas / 100.;
let gray_base = color.r().min(color.g()).min(color.b());
@@ -383,9 +383,9 @@ fn hue_saturation<T: Adjust<Color>>(
GradientStops,
)]
mut input: T,
hue_shift: Angle,
saturation_shift: SignedPercentage,
lightness_shift: SignedPercentage,
hue_shift: AngleF32,
saturation_shift: SignedPercentageF32,
lightness_shift: SignedPercentageF32,
) -> T {
input.adjust(|color| {
let color = color.to_gamma_srgb();
@@ -393,11 +393,11 @@ fn hue_saturation<T: Adjust<Color>>(
let [hue, saturation, lightness, alpha] = color.to_hsla();
let color = Color::from_hsla(
(hue + hue_shift as f32 / 360.) % 1.,
(hue + hue_shift / 360.) % 1.,
// TODO: Improve the way saturation works (it's slightly off)
(saturation + saturation_shift as f32 / 100.).clamp(0., 1.),
(saturation + saturation_shift / 100.).clamp(0., 1.),
// TODO: Fix the way lightness works (it's very off)
(lightness + lightness_shift as f32 / 100.).clamp(0., 1.),
(lightness + lightness_shift / 100.).clamp(0., 1.),
alpha,
);
@@ -441,13 +441,13 @@ fn threshold<T: Adjust<Color>>(
GradientStops,
)]
mut image: T,
#[default(50.)] min_luminance: Percentage,
#[default(100.)] max_luminance: Percentage,
#[default(50.)] min_luminance: PercentageF32,
#[default(100.)] max_luminance: PercentageF32,
luminance_calc: LuminanceCalculation,
) -> T {
image.adjust(|color| {
let min_luminance = Color::srgb_to_linear(min_luminance as f32 / 100.);
let max_luminance = Color::srgb_to_linear(max_luminance as f32 / 100.);
let min_luminance = Color::srgb_to_linear(min_luminance / 100.);
let max_luminance = Color::srgb_to_linear(max_luminance / 100.);
let luminance = match luminance_calc {
LuminanceCalculation::SRGB => color.luminance_srgb(),
@@ -487,10 +487,10 @@ fn vibrance<T: Adjust<Color>>(
GradientStops,
)]
mut image: T,
vibrance: SignedPercentage,
vibrance: SignedPercentageF32,
) -> T {
image.adjust(|color| {
let vibrance = vibrance as f32 / 100.;
let vibrance = vibrance / 100.;
// Slow the effect down by half when it's negative, since artifacts begin appearing past -50%.
// So this scales the 0% to -50% range to 0% to -100%.
let slowed_vibrance = if vibrance >= 0. { vibrance } else { vibrance * 0.5 };
@@ -658,55 +658,55 @@ fn channel_mixer<T: Adjust<Color>>(
#[default(40.)]
#[name("Red")]
monochrome_r: f64,
monochrome_r: f32,
#[default(40.)]
#[name("Green")]
monochrome_g: f64,
monochrome_g: f32,
#[default(20.)]
#[name("Blue")]
monochrome_b: f64,
monochrome_b: f32,
#[default(0.)]
#[name("Constant")]
monochrome_c: f64,
monochrome_c: f32,
#[default(100.)]
#[name("(Red) Red")]
red_r: f64,
red_r: f32,
#[default(0.)]
#[name("(Red) Green")]
red_g: f64,
red_g: f32,
#[default(0.)]
#[name("(Red) Blue")]
red_b: f64,
red_b: f32,
#[default(0.)]
#[name("(Red) Constant")]
red_c: f64,
red_c: f32,
#[default(0.)]
#[name("(Green) Red")]
green_r: f64,
green_r: f32,
#[default(100.)]
#[name("(Green) Green")]
green_g: f64,
green_g: f32,
#[default(0.)]
#[name("(Green) Blue")]
green_b: f64,
green_b: f32,
#[default(0.)]
#[name("(Green) Constant")]
green_c: f64,
green_c: f32,
#[default(0.)]
#[name("(Blue) Red")]
blue_r: f64,
blue_r: f32,
#[default(0.)]
#[name("(Blue) Green")]
blue_g: f64,
blue_g: f32,
#[default(100.)]
#[name("(Blue) Blue")]
blue_b: f64,
blue_b: f32,
#[default(0.)]
#[name("(Blue) Constant")]
blue_c: f64,
blue_c: f32,
// Display-only properties (not used within the node)
_output_channel: RedGreenBlue,
@@ -717,15 +717,15 @@ fn channel_mixer<T: Adjust<Color>>(
let (r, g, b, a) = color.components();
let color = if monochrome {
let (monochrome_r, monochrome_g, monochrome_b, monochrome_c) = (monochrome_r as f32 / 100., monochrome_g as f32 / 100., monochrome_b as f32 / 100., monochrome_c as f32 / 100.);
let (monochrome_r, monochrome_g, monochrome_b, monochrome_c) = (monochrome_r / 100., monochrome_g / 100., monochrome_b / 100., monochrome_c / 100.);
let gray = (r * monochrome_r + g * monochrome_g + b * monochrome_b + monochrome_c).clamp(0., 1.);
Color::from_rgbaf32_unchecked(gray, gray, gray, a)
} else {
let (red_r, red_g, red_b, red_c) = (red_r as f32 / 100., red_g as f32 / 100., red_b as f32 / 100., red_c as f32 / 100.);
let (green_r, green_g, green_b, green_c) = (green_r as f32 / 100., green_g as f32 / 100., green_b as f32 / 100., green_c as f32 / 100.);
let (blue_r, blue_g, blue_b, blue_c) = (blue_r as f32 / 100., blue_g as f32 / 100., blue_b as f32 / 100., blue_c as f32 / 100.);
let (red_r, red_g, red_b, red_c) = (red_r / 100., red_g / 100., red_b / 100., red_c / 100.);
let (green_r, green_g, green_b, green_c) = (green_r / 100., green_g / 100., green_b / 100., green_c / 100.);
let (blue_r, blue_g, blue_b, blue_c) = (blue_r / 100., blue_g / 100., blue_b / 100., blue_c / 100.);
let red = (r * red_r + g * red_g + b * red_b + red_c).clamp(0., 1.);
let green = (r * green_r + g * green_g + b * green_b + green_c).clamp(0., 1.);
@@ -785,50 +785,50 @@ fn selective_color<T: Adjust<Color>>(
mode: RelativeAbsolute,
#[name("(Reds) Cyan")] r_c: f64,
#[name("(Reds) Magenta")] r_m: f64,
#[name("(Reds) Yellow")] r_y: f64,
#[name("(Reds) Black")] r_k: f64,
#[name("(Reds) Cyan")] r_c: f32,
#[name("(Reds) Magenta")] r_m: f32,
#[name("(Reds) Yellow")] r_y: f32,
#[name("(Reds) Black")] r_k: f32,
#[name("(Yellows) Cyan")] y_c: f64,
#[name("(Yellows) Magenta")] y_m: f64,
#[name("(Yellows) Yellow")] y_y: f64,
#[name("(Yellows) Black")] y_k: f64,
#[name("(Yellows) Cyan")] y_c: f32,
#[name("(Yellows) Magenta")] y_m: f32,
#[name("(Yellows) Yellow")] y_y: f32,
#[name("(Yellows) Black")] y_k: f32,
#[name("(Greens) Cyan")] g_c: f64,
#[name("(Greens) Magenta")] g_m: f64,
#[name("(Greens) Yellow")] g_y: f64,
#[name("(Greens) Black")] g_k: f64,
#[name("(Greens) Cyan")] g_c: f32,
#[name("(Greens) Magenta")] g_m: f32,
#[name("(Greens) Yellow")] g_y: f32,
#[name("(Greens) Black")] g_k: f32,
#[name("(Cyans) Cyan")] c_c: f64,
#[name("(Cyans) Magenta")] c_m: f64,
#[name("(Cyans) Yellow")] c_y: f64,
#[name("(Cyans) Black")] c_k: f64,
#[name("(Cyans) Cyan")] c_c: f32,
#[name("(Cyans) Magenta")] c_m: f32,
#[name("(Cyans) Yellow")] c_y: f32,
#[name("(Cyans) Black")] c_k: f32,
#[name("(Blues) Cyan")] b_c: f64,
#[name("(Blues) Magenta")] b_m: f64,
#[name("(Blues) Yellow")] b_y: f64,
#[name("(Blues) Black")] b_k: f64,
#[name("(Blues) Cyan")] b_c: f32,
#[name("(Blues) Magenta")] b_m: f32,
#[name("(Blues) Yellow")] b_y: f32,
#[name("(Blues) Black")] b_k: f32,
#[name("(Magentas) Cyan")] m_c: f64,
#[name("(Magentas) Magenta")] m_m: f64,
#[name("(Magentas) Yellow")] m_y: f64,
#[name("(Magentas) Black")] m_k: f64,
#[name("(Magentas) Cyan")] m_c: f32,
#[name("(Magentas) Magenta")] m_m: f32,
#[name("(Magentas) Yellow")] m_y: f32,
#[name("(Magentas) Black")] m_k: f32,
#[name("(Whites) Cyan")] w_c: f64,
#[name("(Whites) Magenta")] w_m: f64,
#[name("(Whites) Yellow")] w_y: f64,
#[name("(Whites) Black")] w_k: f64,
#[name("(Whites) Cyan")] w_c: f32,
#[name("(Whites) Magenta")] w_m: f32,
#[name("(Whites) Yellow")] w_y: f32,
#[name("(Whites) Black")] w_k: f32,
#[name("(Neutrals) Cyan")] n_c: f64,
#[name("(Neutrals) Magenta")] n_m: f64,
#[name("(Neutrals) Yellow")] n_y: f64,
#[name("(Neutrals) Black")] n_k: f64,
#[name("(Neutrals) Cyan")] n_c: f32,
#[name("(Neutrals) Magenta")] n_m: f32,
#[name("(Neutrals) Yellow")] n_y: f32,
#[name("(Neutrals) Black")] n_k: f32,
#[name("(Blacks) Cyan")] k_c: f64,
#[name("(Blacks) Magenta")] k_m: f64,
#[name("(Blacks) Yellow")] k_y: f64,
#[name("(Blacks) Black")] k_k: f64,
#[name("(Blacks) Cyan")] k_c: f32,
#[name("(Blacks) Magenta")] k_m: f32,
#[name("(Blacks) Yellow")] k_y: f32,
#[name("(Blacks) Black")] k_k: f32,
_colors: SelectiveColorChoice,
) -> T {
@@ -866,15 +866,15 @@ fn selective_color<T: Adjust<Color>>(
};
let (sum_r, sum_g, sum_b) = [
(SelectiveColorChoice::Reds, (r_c as f32, r_m as f32, r_y as f32, r_k as f32)),
(SelectiveColorChoice::Yellows, (y_c as f32, y_m as f32, y_y as f32, y_k as f32)),
(SelectiveColorChoice::Greens, (g_c as f32, g_m as f32, g_y as f32, g_k as f32)),
(SelectiveColorChoice::Cyans, (c_c as f32, c_m as f32, c_y as f32, c_k as f32)),
(SelectiveColorChoice::Blues, (b_c as f32, b_m as f32, b_y as f32, b_k as f32)),
(SelectiveColorChoice::Magentas, (m_c as f32, m_m as f32, m_y as f32, m_k as f32)),
(SelectiveColorChoice::Whites, (w_c as f32, w_m as f32, w_y as f32, w_k as f32)),
(SelectiveColorChoice::Neutrals, (n_c as f32, n_m as f32, n_y as f32, n_k as f32)),
(SelectiveColorChoice::Blacks, (k_c as f32, k_m as f32, k_y as f32, k_k as f32)),
(SelectiveColorChoice::Reds, (r_c, r_m, r_y, r_k)),
(SelectiveColorChoice::Yellows, (y_c, y_m, y_y, y_k)),
(SelectiveColorChoice::Greens, (g_c, g_m, g_y, g_k)),
(SelectiveColorChoice::Cyans, (c_c, c_m, c_y, c_k)),
(SelectiveColorChoice::Blues, (b_c, b_m, b_y, b_k)),
(SelectiveColorChoice::Magentas, (m_c, m_m, m_y, m_k)),
(SelectiveColorChoice::Whites, (w_c, w_m, w_y, w_k)),
(SelectiveColorChoice::Neutrals, (n_c, n_m, n_y, n_k)),
(SelectiveColorChoice::Blacks, (k_c, k_m, k_y, k_k)),
]
.into_iter()
.fold((0., 0., 0.), |acc, (color_parameter_group, (c, m, y, k))| {
@@ -959,21 +959,21 @@ fn exposure<T: Adjust<Color>>(
GradientStops,
)]
mut input: T,
exposure: f64,
offset: f64,
exposure: f32,
offset: f32,
#[default(1.)]
#[range((0.01, 10.))]
#[hard_min(0.0001)]
gamma_correction: f64,
gamma_correction: f32,
) -> T {
input.adjust(|color| {
let adjusted = color
// Exposure
.map_rgb(|c: f32| c * 2_f32.powf(exposure as f32))
// Offset
.map_rgb(|c: f32| c + offset as f32)
// Gamma correction
.gamma(gamma_correction as f32);
// Exposure
.map_rgb(|c: f32| c * 2_f32.powf(exposure))
// Offset
.map_rgb(|c: f32| c + offset)
// Gamma correction
.gamma(gamma_correction);
adjusted.map_rgb(|c: f32| c.clamp(0., 1.))
});

View File

@@ -8,7 +8,7 @@ use graphene_core::table::Table;
use graphene_core_shaders::Ctx;
use graphene_core_shaders::blending::BlendMode;
use graphene_core_shaders::color::{Color, Pixel};
use graphene_core_shaders::registry::types::Percentage;
use graphene_core_shaders::registry::types::PercentageF32;
pub trait Blend<P: Pixel> {
fn blend(&self, under: &Self, blend_fn: impl Fn(P, P) -> P) -> Self;
@@ -81,7 +81,7 @@ mod blend_std {
}
#[inline(always)]
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
let target_color = match blend_mode {
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
BlendMode::Erase => return background.alpha_subtract(foreground),
@@ -151,7 +151,7 @@ fn blend<T: Blend<Color> + Send>(
)]
under: T,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
#[default(100.)] opacity: PercentageF32,
) -> T {
over.blend(&under, |a, b| blend_colors(a, b, blend_mode, opacity / 100.))
}
@@ -168,7 +168,7 @@ fn color_overlay<T: Adjust<Color>>(
mut image: T,
#[default(Color::BLACK)] color: Table<Color>,
blend_mode: BlendMode,
#[default(100.)] opacity: Percentage,
#[default(100.)] opacity: PercentageF32,
) -> T {
let opacity = (opacity as f32 / 100.).clamp(0., 1.);
@@ -204,7 +204,7 @@ mod test {
let overlay_color = Color::GREEN;
// 100% of the output should come from the multiplied value
let opacity = 100_f64;
let opacity = 100.;
let result = super::color_overlay(
(),