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Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)
* Rename the node 'Length' -> 'Magnitude' * Rename the node 'Flatten Path' -> 'Combine Paths' * Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2 * Update demo artwork
This commit is contained in:
committed by
Dennis Kobert
parent
a8fff76657
commit
8558b45413
@@ -1830,7 +1830,7 @@ fn collect_vector_metadata<S: LaneSource<Element = Vector>>(source: &S, metadata
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}
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// If this item carries a snapshot of upstream graphic content (e.g. it was produced by Boolean Operation,
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// Flatten Path, Morph, or any other destructive merge), recurse into that snapshot so the editor can
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// Combine Paths, Morph, or any other destructive merge), recurse into that snapshot so the editor can
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// surface the original child layers' click targets.
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if let Some(upstream_nested_layers) = source.attr::<EditorMergedLayers>(index).filter(|layers| !layers.is_empty()) {
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let mut upstream_footprint = footprint;
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