Rename the nodes 'Length' -> 'Magnitude', 'Flatten Path' -> 'Combine Paths', 'Vec2 Value' -> 'Combine Vec2', and add a new 'Vec2 Value' node (#4349)

* Rename the node 'Length' -> 'Magnitude'

* Rename the node 'Flatten Path' -> 'Combine Paths'

* Replace the node 'Vec2 Value' with 'Combine Vec2' and add a new 'Vec2 Value' that's actually a vec2

* Update demo artwork
This commit is contained in:
Keavon Chambers
2026-07-17 09:43:04 -07:00
committed by Dennis Kobert
parent a8fff76657
commit 8558b45413
14 changed files with 73 additions and 40 deletions

View File

@@ -957,7 +957,7 @@ pub fn flatten_vector<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Gr
// TODO: we stash the pre-flattened list on the output so `List<Vector>::collect_metadata` can recurse into it,
// TODO: which conflates render output with editor metadata and forces the pre-compensation dance below.
// TODO: The cleaner fix is to drive each layer's metadata from its own Monitor's captured `(Context, List<Graphic>)`,
// TODO: at which point this attribute (and the equivalents in Boolean Operation, Solidify Stroke, Flatten Path,
// TODO: at which point this attribute (and the equivalents in Boolean Operation, Solidify Stroke, Combine Paths,
// TODO: Morph, Rasterize) become unnecessary.
if !output.is_empty() {
// Item 0 carries a composed transform inherited from the flattened input, but the merged_layers