Clean up code by using Iterator::collect() when constructing instance tables (#2918)

* instances: `Iterator::collect()` instances

* instances: adjust nodes to use iterators

* fix warnings on master

* Bump MSRV

* Port the remaining usages

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Firestar99
2025-07-23 07:51:40 +02:00
committed by GitHub
parent 032f9bdf72
commit 890da6a3c3
18 changed files with 964 additions and 985 deletions

View File

@@ -38,10 +38,10 @@ impl MaskType {
}
fn write_to_defs(self, svg_defs: &mut String, uuid: u64, svg_string: String) {
let id = format!("mask-{}", uuid);
let id = format!("mask-{uuid}");
match self {
Self::Clip => write!(svg_defs, r##"<clipPath id="{id}">{}</clipPath>"##, svg_string).unwrap(),
Self::Mask => write!(svg_defs, r##"<mask id="{id}" mask-type="alpha">{}</mask>"##, svg_string).unwrap(),
Self::Clip => write!(svg_defs, r##"<clipPath id="{id}">{svg_string}</clipPath>"##).unwrap(),
Self::Mask => write!(svg_defs, r##"<mask id="{id}" mask-type="alpha">{svg_string}</mask>"##).unwrap(),
}
}
}
@@ -89,9 +89,9 @@ impl SvgRender {
.unwrap_or_default();
let matrix = format_transform_matrix(transform);
let transform = if matrix.is_empty() { String::new() } else { format!(r#" transform="{}""#, matrix) };
let transform = if matrix.is_empty() { String::new() } else { format!(r#" transform="{matrix}""#) };
let svg_header = format!(r#"<svg xmlns="http://www.w3.org/2000/svg" {}><defs>{defs}</defs><g{transform}>"#, view_box);
let svg_header = format!(r#"<svg xmlns="http://www.w3.org/2000/svg" {view_box}><defs>{defs}</defs><g{transform}>"#);
self.svg.insert(0, svg_header.into());
self.svg.push("</g></svg>".into());
}
@@ -267,7 +267,7 @@ impl GraphicElementRendered for GraphicGroupTable {
mask_state = None;
}
let id = format!("mask-{}", uuid);
let id = format!("mask-{uuid}");
let selector = format!("url(#{id})");
attributes.push(mask_type.to_attribute(), selector);
@@ -444,18 +444,18 @@ impl GraphicElementRendered for VectorDataTable {
let can_use_order = !instance.instance.style.fill().is_none() && mask_type == MaskType::Mask;
if !can_use_order {
let id = format!("alignment-{}", generate_uuid());
let mut vector_row = VectorDataTable::default();
let mut fill_instance = instance.instance.clone();
let mut fill_instance = instance.instance.clone();
fill_instance.style.clear_stroke();
fill_instance.style.set_fill(Fill::solid(Color::BLACK));
vector_row.push(Instance {
let vector_row = VectorDataTable::new_instance(Instance {
instance: fill_instance,
alpha_blending: *instance.alpha_blending,
transform: *instance.transform,
source_node_id: None,
});
push_id = Some((id, mask_type, vector_row));
}
}
@@ -477,7 +477,7 @@ impl GraphicElementRendered for VectorDataTable {
let (x, y) = quad.top_left().into();
let (width, height) = (quad.bottom_right() - quad.top_left()).into();
write!(defs, r##"{}"##, svg.svg_defs).unwrap();
let rect = format!(r##"<rect x="{}" y="{}" width="{width}" height="{height}" fill="white" />"##, x, y);
let rect = format!(r##"<rect x="{x}" y="{y}" width="{width}" height="{height}" fill="white" />"##);
match mask_type {
MaskType::Clip => write!(defs, r##"<clipPath id="{id}">{}</clipPath>"##, svg.svg.to_svg_string()).unwrap(),
MaskType::Mask => write!(defs, r##"<mask id="{id}">{}{}</mask>"##, rect, svg.svg.to_svg_string()).unwrap(),
@@ -564,13 +564,11 @@ impl GraphicElementRendered for VectorDataTable {
.stroke()
.is_some_and(|stroke| stroke.align == StrokeAlign::Outside && !instance.instance.style.fill().is_none());
if can_draw_aligned_stroke && !reorder_for_outside {
let mut vector_data = VectorDataTable::default();
let mut fill_instance = instance.instance.clone();
fill_instance.style.clear_stroke();
fill_instance.style.set_fill(Fill::solid(Color::BLACK));
vector_data.push(Instance {
let vector_data = VectorDataTable::new_instance(Instance {
instance: fill_instance,
alpha_blending: *instance.alpha_blending,
transform: *instance.transform,
@@ -639,7 +637,11 @@ impl GraphicElementRendered for VectorDataTable {
let bounds = instance.instance.nonzero_bounding_box();
let bound_transform = DAffine2::from_scale_angle_translation(bounds[1] - bounds[0], 0., bounds[0]);
let inverse_parent_transform = (parent_transform.matrix2.determinant() != 0.).then(|| parent_transform.inverse()).unwrap_or_default();
let inverse_parent_transform = if parent_transform.matrix2.determinant() != 0. {
parent_transform.inverse()
} else {
Default::default()
};
let mod_points = inverse_parent_transform * multiplied_transform * bound_transform;
let start = mod_points.transform_point2(gradient.start);
@@ -666,7 +668,11 @@ impl GraphicElementRendered for VectorDataTable {
});
// Vello does `element_transform * brush_transform` internally. We don't want element_transform to have any impact so we need to left multiply by the inverse.
// This makes the final internal brush transform equal to `parent_transform`, allowing you to stretch a gradient by transforming the parent folder.
let inverse_element_transform = (element_transform.matrix2.determinant() != 0.).then(|| element_transform.inverse()).unwrap_or_default();
let inverse_element_transform = if element_transform.matrix2.determinant() != 0. {
element_transform.inverse()
} else {
Default::default()
};
let brush_transform = kurbo::Affine::new((inverse_element_transform * parent_transform).to_cols_array());
scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(element_transform.to_cols_array()), &fill, Some(brush_transform), &path);
}