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Migrate demo artwork and fix all failing CI tests (#1459)
* Initial work on fixing tests * Fix formatting * Remove dead code to satisfy rustc warnings * Insert into an artboard * Load updated artwork in editor * Remove popup when importing image * Fix up demo art * Change transform app[lication method * Reduce number of enums called BlendMode * Finalize the demo artwork upgrade * Code review pass --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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committed by
Keavon Chambers
parent
719c96ecd8
commit
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@@ -1,123 +0,0 @@
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use serde::{Deserialize, Serialize};
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use std::fmt;
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/// Describes how overlapping SVG elements should be blended together.
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/// See the [MDN Docs](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#examples) for examples.
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#[derive(PartialEq, Eq, Copy, Clone, Debug, Serialize, Deserialize, specta::Type)]
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pub enum BlendMode {
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// Normal group
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Normal,
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// Not supported by SVG, but we should someday support: Dissolve
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// Darken group
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Darken,
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Multiply,
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ColorBurn,
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// Not supported by SVG, but we should someday support: Linear Burn, Darker Color
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// Lighten group
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Lighten,
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Screen,
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ColorDodge,
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// Not supported by SVG, but we should someday support: Linear Dodge (Add), Lighter Color
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// Contrast group
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Overlay,
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SoftLight,
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HardLight,
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// Not supported by SVG, but we should someday support: Vivid Light, Linear Light, Pin Light, Hard Mix
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// Inversion group
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Difference,
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Exclusion,
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// Not supported by SVG, but we should someday support: Subtract, Divide
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// Component group
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Hue,
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Saturation,
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Color,
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Luminosity,
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}
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impl fmt::Display for BlendMode {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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// Normal group
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BlendMode::Normal => write!(f, "Normal"),
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// Darken group
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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// Lighten group
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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// Contrast group
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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// Inversion group
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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// Component group
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BlendMode::Hue => write!(f, "Hue"),
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BlendMode::Saturation => write!(f, "Saturation"),
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BlendMode::Color => write!(f, "Color"),
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BlendMode::Luminosity => write!(f, "Luminosity"),
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}
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}
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}
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impl BlendMode {
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/// Convert the enum to the CSS string for the blend mode.
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/// [Read more](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#values)
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pub fn to_svg_style_name(&self) -> &str {
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match self {
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// Normal group
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BlendMode::Normal => "normal",
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// Darken group
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BlendMode::Darken => "darken",
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BlendMode::Multiply => "multiply",
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BlendMode::ColorBurn => "color-burn",
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// Lighten group
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BlendMode::Lighten => "lighten",
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BlendMode::Screen => "screen",
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BlendMode::ColorDodge => "color-dodge",
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// Contrast group
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BlendMode::Overlay => "overlay",
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BlendMode::SoftLight => "soft-light",
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BlendMode::HardLight => "hard-light",
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// Inversion group
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BlendMode::Difference => "difference",
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BlendMode::Exclusion => "exclusion",
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// Component group
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BlendMode::Hue => "hue",
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BlendMode::Saturation => "saturation",
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BlendMode::Color => "color",
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BlendMode::Luminosity => "luminosity",
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}
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}
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/// List of all the blend modes in their conventional ordering and grouping.
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pub fn list_modes_in_groups() -> [&'static [BlendMode]; 6] {
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[
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// Normal group
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&[BlendMode::Normal],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge],
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// Contrast group
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&[BlendMode::Overlay, BlendMode::SoftLight, BlendMode::HardLight],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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}
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@@ -1,4 +1,3 @@
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use super::blend_mode::BlendMode;
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use super::folder_layer::FolderLayer;
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use super::layer_layer::LayerLayer;
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use super::shape_layer::ShapeLayer;
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@@ -7,6 +6,7 @@ use crate::intersection::Quad;
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use crate::DocumentError;
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use crate::LayerId;
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use graphene_core::raster::BlendMode;
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use graphene_core::vector::VectorData;
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use graphene_std::vector::subpath::Subpath;
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@@ -14,8 +14,6 @@
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//! using the CSS [`mix-blend-mode`](https://developer.mozilla.org/en-US/docs/Web/CSS/mix-blend-mode) property and the layer opacity.
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pub mod base64_serde;
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/// Different ways of combining overlapping SVG elements.
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pub mod blend_mode;
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/// Contains the [FolderLayer](folder_layer::FolderLayer) type that encapsulates other layers, including more folders.
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pub mod folder_layer;
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/// Contains the base [Layer](layer_info::Layer) type, an abstraction over the different types of layers.
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