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Migrate demo artwork and fix all failing CI tests (#1459)
* Initial work on fixing tests * Fix formatting * Remove dead code to satisfy rustc warnings * Insert into an artboard * Load updated artwork in editor * Remove popup when importing image * Fix up demo art * Change transform app[lication method * Reduce number of enums called BlendMode * Finalize the demo artwork upgrade * Code review pass --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Keavon Chambers
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commit
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@@ -2,10 +2,11 @@
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#[cfg(feature = "alloc")]
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use super::curve::{Curve, CurveManipulatorGroup, ValueMapperNode};
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use super::{Channel, Color, Node, RGBMut};
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#[cfg(feature = "alloc")]
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use super::ImageFrame;
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use super::{Channel, Color, Node, RGBMut};
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use crate::vector::VectorData;
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use crate::GraphicGroup;
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use dyn_any::{DynAny, StaticType};
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@@ -171,6 +172,58 @@ impl core::fmt::Display for BlendMode {
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}
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}
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}
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impl BlendMode {
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/// Convert the enum to the CSS string for the blend mode.
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/// [Read more](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#values)
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pub fn to_svg_style_name(&self) -> &'static str {
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match self {
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// Normal group
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BlendMode::Normal => "normal",
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// Darken group
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BlendMode::Darken => "darken",
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BlendMode::Multiply => "multiply",
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BlendMode::ColorBurn => "color-burn",
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// Lighten group
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BlendMode::Lighten => "lighten",
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BlendMode::Screen => "screen",
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BlendMode::ColorDodge => "color-dodge",
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// Contrast group
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BlendMode::Overlay => "overlay",
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BlendMode::SoftLight => "soft-light",
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BlendMode::HardLight => "hard-light",
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// Inversion group
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BlendMode::Difference => "difference",
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BlendMode::Exclusion => "exclusion",
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// Component group
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BlendMode::Hue => "hue",
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BlendMode::Saturation => "saturation",
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BlendMode::Color => "color",
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BlendMode::Luminosity => "luminosity",
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_ => {
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warn!("Unsupported blend mode {self:?}");
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"normal"
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}
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}
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}
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/// List of all the blend modes in their conventional ordering and grouping.
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pub fn list_modes_in_groups() -> [&'static [BlendMode]; 6] {
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[
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// Normal group
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&[BlendMode::Normal],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge],
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// Contrast group
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&[BlendMode::Overlay, BlendMode::SoftLight, BlendMode::HardLight],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct LuminanceNode<LuminanceCalculation> {
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@@ -850,6 +903,20 @@ fn image_opacity(color: Color, opacity_multiplier: f32) -> Color {
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Color::from_rgbaf32_unchecked(color.r(), color.g(), color.b(), color.a() * opacity_multiplier)
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}
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#[node_macro::node_impl(OpacityNode)]
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fn image_opacity(mut vector_data: VectorData, opacity_multiplier: f32) -> VectorData {
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let opacity_multiplier = opacity_multiplier / 100.;
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vector_data.style.opacity *= opacity_multiplier;
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vector_data
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}
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#[node_macro::node_impl(OpacityNode)]
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fn image_opacity(mut graphic_group: GraphicGroup, opacity_multiplier: f32) -> GraphicGroup {
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let opacity_multiplier = opacity_multiplier / 100.;
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graphic_group.opacity *= opacity_multiplier;
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graphic_group
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}
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#[derive(Debug, Clone, Copy)]
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pub struct PosterizeNode<P> {
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posterize_value: P,
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