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Fix crash on deleting all subpaths (#1460)
* Fix crash on deleting all subpaths * Delete layer if no manipulators exist
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@@ -141,6 +141,9 @@ impl<ManipulatorGroupId: crate::Identifier> Subpath<ManipulatorGroupId> {
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/// Write the curve argument to the string (the d="..." part)
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pub fn subpath_to_svg(&self, svg: &mut String, transform: glam::DAffine2) -> std::fmt::Result {
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if self.is_empty() {
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return Ok(());
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}
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let start = transform.transform_point2(self[0].anchor);
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write!(svg, "{SVG_ARG_MOVE}{},{}", start.x, start.y)?;
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for bezier in self.iter() {
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