mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 23:08:05 +08:00
Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813)
* Fix unit usages * Add node and parameter doc comments * Fix the parameters panel for the 'Line' node when added from the graph * Clean up nodes * Fix tests * Update the demo artwork
This commit is contained in:
@@ -86,6 +86,7 @@ async fn instance_position(ctx: impl Ctx + ExtractVarArgs) -> DVec2 {
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Default::default()
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}
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// TODO: Make this return a u32 instead of an f64, but we ned to improve math-related compatibility with integer types first.
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#[node_macro::node(category("Instancing"), path(graphene_core::vector))]
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async fn instance_index(ctx: impl Ctx + ExtractIndex) -> f64 {
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match ctx.try_index() {
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@@ -37,7 +37,13 @@ impl CornerRadius for [f64; 4] {
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}
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#[node_macro::node(category("Vector: Shape"))]
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fn circle(_: impl Ctx, _primary: (), #[default(50.)] radius: f64) -> VectorDataTable {
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fn circle(
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_: impl Ctx,
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_primary: (),
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#[unit(" px")]
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#[default(50.)]
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radius: f64,
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) -> VectorDataTable {
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let radius = radius.abs();
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VectorDataTable::new(VectorData::from_subpath(Subpath::new_ellipse(DVec2::splat(-radius), DVec2::splat(radius))))
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}
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@@ -46,7 +52,9 @@ fn circle(_: impl Ctx, _primary: (), #[default(50.)] radius: f64) -> VectorDataT
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fn arc(
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_: impl Ctx,
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_primary: (),
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#[default(50.)] radius: f64,
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#[unit(" px")]
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#[default(50.)]
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radius: f64,
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start_angle: Angle,
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#[default(270.)]
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#[range((0., 360.))]
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@@ -66,7 +74,16 @@ fn arc(
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}
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#[node_macro::node(category("Vector: Shape"))]
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fn ellipse(_: impl Ctx, _primary: (), #[default(50)] radius_x: f64, #[default(25)] radius_y: f64) -> VectorDataTable {
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fn ellipse(
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_: impl Ctx,
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_primary: (),
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#[unit(" px")]
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#[default(50)]
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radius_x: f64,
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#[unit(" px")]
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#[default(25)]
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radius_y: f64,
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) -> VectorDataTable {
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let radius = DVec2::new(radius_x, radius_y);
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let corner1 = -radius;
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let corner2 = radius;
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@@ -87,8 +104,12 @@ fn ellipse(_: impl Ctx, _primary: (), #[default(50)] radius_x: f64, #[default(25
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fn rectangle<T: CornerRadius>(
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_: impl Ctx,
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_primary: (),
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#[default(100)] width: f64,
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#[default(100)] height: f64,
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#[unit(" px")]
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#[default(100)]
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width: f64,
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#[unit(" px")]
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#[default(100)]
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height: f64,
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_individual_corner_radii: bool, // TODO: Move this to the bottom once we have a migration capability
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#[implementations(f64, [f64; 4])] corner_radius: T,
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#[default(true)] clamped: bool,
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@@ -104,7 +125,9 @@ fn regular_polygon<T: AsU64>(
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#[hard_min(3.)]
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#[implementations(u32, u64, f64)]
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sides: T,
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#[default(50)] radius: f64,
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#[unit(" px")]
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#[default(50)]
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radius: f64,
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) -> VectorDataTable {
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let points = sides.as_u64();
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let radius: f64 = radius * 2.;
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@@ -119,8 +142,12 @@ fn star<T: AsU64>(
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#[hard_min(2.)]
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#[implementations(u32, u64, f64)]
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sides: T,
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#[default(50)] radius_1: f64,
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#[default(25)] radius_2: f64,
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#[unit(" px")]
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#[default(50)]
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radius_1: f64,
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#[unit(" px")]
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#[default(25)]
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radius_2: f64,
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) -> VectorDataTable {
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let points = sides.as_u64();
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let diameter: f64 = radius_1 * 2.;
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@@ -130,7 +157,7 @@ fn star<T: AsU64>(
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}
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#[node_macro::node(category("Vector: Shape"))]
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fn line(_: impl Ctx, _primary: (), #[default((0., -50.))] start: PixelSize, #[default((0., 50.))] end: PixelSize) -> VectorDataTable {
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fn line(_: impl Ctx, _primary: (), #[default(0., 0.)] start: PixelSize, #[default(100., 100.)] end: PixelSize) -> VectorDataTable {
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VectorDataTable::new(VectorData::from_subpath(Subpath::new_line(start, end)))
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}
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@@ -153,13 +180,14 @@ fn grid<T: GridSpacing>(
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_: impl Ctx,
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_primary: (),
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grid_type: GridType,
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#[unit(" px")]
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#[hard_min(0.)]
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#[default(10)]
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#[implementations(f64, DVec2)]
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spacing: T,
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#[default(30., 30.)] angles: DVec2,
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#[default(10)] columns: u32,
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#[default(10)] rows: u32,
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#[default(30., 30.)] angles: DVec2,
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) -> VectorDataTable {
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let (x_spacing, y_spacing) = spacing.as_dvec2().into();
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let (angle_a, angle_b) = angles.into();
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@@ -251,11 +279,11 @@ mod tests {
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#[test]
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fn isometric_grid_test() {
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// Doesn't crash with weird angles
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grid((), (), GridType::Isometric, 0., (0., 0.).into(), 5, 5);
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grid((), (), GridType::Isometric, 90., (90., 90.).into(), 5, 5);
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grid((), (), GridType::Isometric, 0., 5, 5, (0., 0.).into());
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grid((), (), GridType::Isometric, 90., 5, 5, (90., 90.).into());
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// Works properly
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let grid = grid((), (), GridType::Isometric, 10., (30., 30.).into(), 5, 5);
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let grid = grid((), (), GridType::Isometric, 10., 5, 5, (30., 30.).into());
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assert_eq!(grid.instance_ref_iter().next().unwrap().instance.point_domain.ids().len(), 5 * 5);
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assert_eq!(grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
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for (_, bezier, _, _) in grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter() {
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@@ -270,7 +298,7 @@ mod tests {
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#[test]
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fn skew_isometric_grid_test() {
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let grid = grid((), (), GridType::Isometric, 10., (40., 30.).into(), 5, 5);
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let grid = grid((), (), GridType::Isometric, 10., 5, 5, (40., 30.).into());
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assert_eq!(grid.instance_ref_iter().next().unwrap().instance.point_domain.ids().len(), 5 * 5);
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assert_eq!(grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter().count(), 4 * 5 + 4 * 9);
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for (_, bezier, _, _) in grid.instance_ref_iter().next().unwrap().instance.segment_bezier_iter() {
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@@ -65,6 +65,7 @@ async fn assign_colors<T>(
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randomize: bool,
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#[widget(ParsedWidgetOverride::Custom = "assign_colors_seed")]
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/// The seed used for randomization.
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/// Seed to determine unique variations on the randomized color selection.
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seed: SeedValue,
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#[widget(ParsedWidgetOverride::Custom = "assign_colors_repeat_every")]
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/// The number of elements to span across the gradient before repeating. A 0 value will span the entire gradient once.
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@@ -165,6 +166,7 @@ async fn stroke<C: Into<Option<Color>> + 'n + Send, V>(
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#[default(Color::BLACK)]
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/// The stroke color.
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color: C,
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#[unit(" px")]
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#[default(2.)]
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/// The stroke weight.
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weight: f64,
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@@ -183,6 +185,7 @@ async fn stroke<C: Into<Option<Color>> + 'n + Send, V>(
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/// The stroke dash lengths. Each length forms a distance in a pattern where the first length is a dash, the second is a gap, and so on. If the list is an odd length, the pattern repeats with solid-gap roles reversed.
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dash_lengths: Vec<f64>,
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/// The phase offset distance from the starting point of the dash pattern.
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#[unit(" px")]
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dash_offset: f64,
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) -> Instances<V>
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where
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@@ -253,7 +256,9 @@ async fn circular_repeat<I: 'n + Send + Clone>(
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// TODO: Implement other GraphicElementRendered types.
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#[implementations(GraphicGroupTable, VectorDataTable, RasterDataTable<CPU>)] instance: Instances<I>,
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angle_offset: Angle,
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#[default(5)] radius: f64,
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#[unit(" px")]
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#[default(5)]
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radius: f64,
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#[default(5)] instances: IntegerCount,
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) -> Instances<I> {
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let count = instances.max(1);
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@@ -363,7 +368,7 @@ async fn mirror<I: 'n + Send + Clone>(
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_: impl Ctx,
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#[implementations(GraphicGroupTable, VectorDataTable, RasterDataTable<CPU>)] instance: Instances<I>,
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#[default(ReferencePoint::Center)] relative_to_bounds: ReferencePoint,
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offset: f64,
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#[unit(" px")] offset: f64,
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#[range((-90., 90.))] angle: Angle,
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#[default(true)] keep_original: bool,
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) -> Instances<I>
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@@ -1139,10 +1144,10 @@ async fn sample_polyline(
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_: impl Ctx,
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vector_data: VectorDataTable,
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spacing: PointSpacingType,
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separation: f64,
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quantity: f64,
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start_offset: f64,
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stop_offset: f64,
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#[unit(" px")] separation: f64,
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quantity: u32,
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#[unit(" px")] start_offset: f64,
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#[unit(" px")] stop_offset: f64,
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adaptive_spacing: bool,
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subpath_segment_lengths: Vec<f64>,
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) -> VectorDataTable {
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@@ -1182,7 +1187,7 @@ async fn sample_polyline(
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let amount = match spacing {
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PointSpacingType::Separation => separation,
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PointSpacingType::Quantity => quantity,
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PointSpacingType::Quantity => quantity as f64,
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};
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let Some(mut sample_bezpath) = sample_polyline_on_bezpath(bezpath, spacing, amount, start_offset, stop_offset, adaptive_spacing, current_bezpath_segments_length) else {
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continue;
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@@ -1388,6 +1393,7 @@ async fn tangent_on_path(
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async fn poisson_disk_points(
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_: impl Ctx,
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vector_data: VectorDataTable,
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#[unit(" px")]
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#[default(10.)]
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#[hard_min(0.01)]
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separation_disk_diameter: f64,
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@@ -1498,7 +1504,14 @@ async fn spline(_: impl Ctx, vector_data: VectorDataTable) -> VectorDataTable {
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}
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#[node_macro::node(category("Vector: Modifier"), path(graphene_core::vector))]
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async fn jitter_points(_: impl Ctx, vector_data: VectorDataTable, #[default(5.)] amount: f64, seed: SeedValue) -> VectorDataTable {
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async fn jitter_points(
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_: impl Ctx,
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vector_data: VectorDataTable,
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#[unit(" px")]
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#[default(5.)]
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amount: f64,
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seed: SeedValue,
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) -> VectorDataTable {
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let mut result_table = VectorDataTable::default();
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for mut vector_data_instance in vector_data.instance_iter() {
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@@ -2080,7 +2093,7 @@ mod test {
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#[tokio::test]
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async fn sample_polyline() {
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let path = Subpath::from_bezier(&Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::ZERO, DVec2::X * 100., DVec2::X * 100.));
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let sample_polyline = super::sample_polyline(Footprint::default(), vector_node(path), PointSpacingType::Separation, 30., 0., 0., 0., false, vec![100.]).await;
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let sample_polyline = super::sample_polyline(Footprint::default(), vector_node(path), PointSpacingType::Separation, 30., 0, 0., 0., false, vec![100.]).await;
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let sample_polyline = sample_polyline.instance_ref_iter().next().unwrap().instance;
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assert_eq!(sample_polyline.point_domain.positions().len(), 4);
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for (pos, expected) in sample_polyline.point_domain.positions().iter().zip([DVec2::X * 0., DVec2::X * 30., DVec2::X * 60., DVec2::X * 90.]) {
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@@ -2090,7 +2103,7 @@ mod test {
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#[tokio::test]
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async fn sample_polyline_adaptive_spacing() {
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let path = Subpath::from_bezier(&Bezier::from_cubic_dvec2(DVec2::ZERO, DVec2::ZERO, DVec2::X * 100., DVec2::X * 100.));
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let sample_polyline = super::sample_polyline(Footprint::default(), vector_node(path), PointSpacingType::Separation, 18., 0., 45., 10., true, vec![100.]).await;
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let sample_polyline = super::sample_polyline(Footprint::default(), vector_node(path), PointSpacingType::Separation, 18., 0, 45., 10., true, vec![100.]).await;
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let sample_polyline = sample_polyline.instance_ref_iter().next().unwrap().instance;
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assert_eq!(sample_polyline.point_domain.positions().len(), 4);
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for (pos, expected) in sample_polyline.point_domain.positions().iter().zip([DVec2::X * 45., DVec2::X * 60., DVec2::X * 75., DVec2::X * 90.]) {
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