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https://github.com/GraphiteEditor/Graphite.git
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@@ -21,7 +21,7 @@ pub mod ui_context;
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#[node_macro::node(skip_impl)]
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pub fn generate_nodes(_: impl Ctx, mut node_graph_overlay_data: NodeGraphOverlayData) -> Table<Graphic> {
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let mut nodes_and_wires = Table::new();
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let (layers, side_ports) = draw_layers(&node_graph_overlay_data.nodes_to_render);
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let (layers, side_ports) = draw_layers(&mut node_graph_overlay_data);
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nodes_and_wires.extend(layers);
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let wires = draw_wires(&mut node_graph_overlay_data.nodes_to_render);
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@@ -8,13 +8,14 @@ use crate::{
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consts::SOURCE_SANS_FONT_DATA,
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node_graph_overlay::{
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consts::*,
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types::{FrontendGraphDataType, FrontendNodeToRender},
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types::{FrontendGraphDataType, FrontendNodeToRender, NodeGraphOverlayData},
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},
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table::{Table, TableRow},
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text::{self, TextAlign, TypesettingConfig},
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transform::ApplyTransform,
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vector::{
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Vector,
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style::{Fill, Stroke},
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style::{Fill, Stroke, StrokeAlign},
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},
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};
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@@ -211,10 +212,10 @@ pub fn draw_nodes(nodes: &Vec<FrontendNodeToRender>) -> Table<Graphic> {
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node_table
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}
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pub fn draw_layers(nodes: &Vec<FrontendNodeToRender>) -> (Table<Graphic>, Table<Graphic>) {
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pub fn draw_layers(nodes: &mut NodeGraphOverlayData) -> (Table<Graphic>, Table<Graphic>) {
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let mut layer_table = Table::new();
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let mut side_ports_table = Table::new();
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for node_to_render in nodes {
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for node_to_render in &nodes.nodes_to_render {
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if let Some(frontend_layer) = node_to_render.node_or_layer.layer.as_ref() {
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// The layer position is the top left of the thumbnail
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let layer_position = DVec2::new(frontend_layer.position.x as f64 * GRID_SIZE + 12., frontend_layer.position.y as f64 * GRID_SIZE);
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@@ -360,7 +361,7 @@ pub fn draw_layers(nodes: &Vec<FrontendNodeToRender>) -> (Table<Graphic>, Table<
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}
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let bottom_port = BezPath::from_svg("M0,0H8V8L5.479,6.319a2.666,2.666,0,0,0-2.959,0L0,8Z").unwrap();
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let mut vector = Vector::from_bezpath(bottom_port);
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let mut bottom_port_fill = if frontend_layer.bottom_input.connected_to_node.is_some() {
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let bottom_port_fill = if frontend_layer.bottom_input.connected_to_node.is_some() {
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frontend_layer.bottom_input.data_type.data_color()
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} else {
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frontend_layer.bottom_input.data_type.data_color_dim()
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@@ -457,10 +458,34 @@ pub fn draw_layers(nodes: &Vec<FrontendNodeToRender>) -> (Table<Graphic>, Table<
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inner_thumbnail_table.push(TableRow::new_from_element(vector));
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}
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}
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let mut thumbnail_row = TableRow::new_from_element(Graphic::Vector(inner_thumbnail_table));
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thumbnail_row.alpha_blending.clip = true;
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let graphic_table = Table::new_from_row(thumbnail_row);
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layer_table.push(TableRow::new_from_element(Graphic::Graphic(graphic_table)));
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let mut thumbnail_grid_row = TableRow::new_from_element(Graphic::Vector(inner_thumbnail_table));
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thumbnail_grid_row.alpha_blending.clip = true;
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let mut clipped_thumbnail_table = Table::new();
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clipped_thumbnail_table.push(thumbnail_grid_row);
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if let Some(thumbnail_graphic) = nodes.thumbnails.get_mut(&node_to_render.metadata.node_id) {
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let thumbnail_graphic = std::mem::take(thumbnail_graphic);
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let bbox = thumbnail_graphic.bounding_box(DAffine2::default(), false);
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if let RenderBoundingBox::Rectangle(rect) = bbox {
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let rect_size = rect[1] - rect[0];
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let target_size = DVec2::new(68., 44.);
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// uniform scale that fits in target box
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let scale_x = target_size.x / rect_size.x;
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let scale_y = target_size.y / rect_size.y;
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let scale = scale_x.min(scale_y);
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let translation = rect[0] * -scale;
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let scaled_size = rect_size * scale;
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let offset_to_center = (target_size - scaled_size) / 2.;
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let mut thumbnail_graphic_row = TableRow::new_from_element(thumbnail_graphic);
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thumbnail_graphic_row.transform = DAffine2::from_translation(layer_position + offset_to_center) * DAffine2::from_scale_angle_translation(DVec2::splat(scale), 0., translation);
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thumbnail_graphic_row.alpha_blending.clip = true;
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clipped_thumbnail_table.push(thumbnail_graphic_row);
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}
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}
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layer_table.push(TableRow::new_from_element(Graphic::Graphic(clipped_thumbnail_table)));
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}
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}
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@@ -2,8 +2,11 @@ use glam::{DAffine2, DVec2};
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use graphene_core_shaders::color::Color;
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use kurbo::BezPath;
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use crate::{node_graph_overlay::consts::*, uuid::NodeId};
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use std::hash::{Hash, Hasher};
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use crate::{Graphic, node_graph_overlay::consts::*, uuid::NodeId};
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use std::{
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collections::HashMap,
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hash::{Hash, Hasher},
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};
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#[derive(Clone, Debug, Default, PartialEq, dyn_any::DynAny, serde::Serialize, serde::Deserialize, specta::Type)]
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pub struct NodeGraphTransform {
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@@ -27,13 +30,28 @@ impl NodeGraphTransform {
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}
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}
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#[derive(Clone, Debug, Default, PartialEq, Hash, dyn_any::DynAny, serde::Serialize, serde::Deserialize)]
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#[derive(Clone, Debug, Default, PartialEq, dyn_any::DynAny, serde::Serialize, serde::Deserialize)]
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pub struct NodeGraphOverlayData {
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pub nodes_to_render: Vec<FrontendNodeToRender>,
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pub open: bool,
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pub in_selected_network: bool,
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// Displays a dashed border around the node
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pub previewed_node: Option<NodeId>,
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pub thumbnails: HashMap<NodeId, Graphic>,
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}
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impl Hash for NodeGraphOverlayData {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.nodes_to_render.hash(state);
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self.open.hash(state);
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self.in_selected_network.hash(state);
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self.previewed_node.hash(state);
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let mut entries: Vec<_> = self.thumbnails.iter().collect();
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entries.sort_by(|a, b| a.0.cmp(b.0));
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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entries.hash(&mut hasher);
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hasher.finish();
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}
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}
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#[derive(Clone, Debug, Default, PartialEq, dyn_any::DynAny, serde::Serialize, serde::Deserialize)]
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