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Update the bounding box snapping modes to use Align with Edges for edges and alignment (#2185)
* Fix snapping to respect rotation of bounding box Fixes snapping behaviour which defaulted to X and Y axes. * Remove redundant align along edges * Code review * Update manual --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
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d692538736
commit
8dfdc2b98f
@@ -19,7 +19,7 @@ impl AlignmentSnapper {
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let document = snap_data.document;
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self.bounding_box_points.clear();
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if !document.snapping_state.bounding_box.align_with_corner_point {
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if !document.snapping_state.bounding_box.align_with_edges {
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return;
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}
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@@ -74,7 +74,9 @@ impl AlignmentSnapper {
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Quad::intersect_rays(target_point.document_point, DVec2::X, origin, direction),
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]
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} else {
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[DVec2::new(point.document_point.x, target_position.y), DVec2::new(target_position.x, point.document_point.y)].map(Some)
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let Some(quad) = target_point.quad.map(|quad| quad.0) else { continue };
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let edges = [quad[1] - quad[0], quad[3] - quad[0]];
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edges.map(|edge| edge.try_normalize().map(|edge| (point.document_point - target_position).project_onto(edge) + target_position))
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};
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let target_path = matches!(target_point.target, SnapTarget::Path(_));
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@@ -86,9 +86,6 @@ impl LayerSnapper {
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}
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}
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}
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if !snap_data.ignore_bounds(layer) {
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self.add_layer_bounds(document, layer, SnapTarget::BoundingBox(BoundingBoxSnapTarget::AlongEdge));
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}
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}
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}
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