Add star/polygon gizmos and refactor the separate shape drawing tools into a unified Shape tool (#2683)

* no trait ,not to fix line

* add hints

* line modification even when other shapes are selected

* added transform and anchor overlays

* removed old code

* fixed transform added hints need to fix modifier keys use

* refactored select-tool

* add point-handle-gizmo

* fix rotate bug

* implement angle snapping gizmo , fix overlay and refactor the code

* implement snapping for point-handle gizmo and implement no of point gizmo need to refactor

* implemented the gizmo for polygon, added tests , brackets to increase sides

* formatting-fix

* small nit-picks

* Make it compile

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0SlowPoke0
2025-06-22 00:53:49 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent e520c21b66
commit 8e5abf65cb
34 changed files with 3231 additions and 2137 deletions
@@ -250,6 +250,10 @@ impl SnapManager {
self.update_indicator(snapped);
}
pub fn indicator_pos(&self) -> Option<DVec2> {
self.indicator.as_ref().map(|point| point.snapped_point_document)
}
fn find_best_snap(snap_data: &mut SnapData, point: &SnapCandidatePoint, snap_results: SnapResults, constrained: bool, off_screen: bool, to_path: bool) -> SnappedPoint {
let mut snapped_points = Vec::new();
let document = snap_data.document;