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Remove unused code
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@@ -41,7 +41,7 @@ impl GuiNode {
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let texture = Texture::cached_load(device, queue, "textures/grid.png", texture_cache);
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// Build a staging buffer from the uniform resource data
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let binding_staging_buffer = Pipeline::build_binding_staging_buffer(device, self.form_factor);
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let binding_staging_buffer = Pipeline::build_binding_staging_buffer(device, &self.form_factor);
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// Construct the bind group for this GUI node
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let bind_group = Pipeline::build_bind_group(device, &pipeline.bind_group_layout, vec![
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