Add Shape Tool for drawing polygons (#75)

* ⬠ Add polygon drawing tool

* 🔤 Minor fix of variable and function names

*  Remove stroke

* ⌨️ Use N key as polygo tool shortcut.

* ⌨️ Now using key Y for polygons.

* ⌨️ The tooltip for the shortcut is fixed
This commit is contained in:
0HyperCube
2021-04-17 19:08:44 +01:00
committed by Keavon Chambers
parent 0ca4b9fe7c
commit 90df412aab
9 changed files with 324 additions and 95 deletions

View File

@@ -1,6 +1,7 @@
pub mod operation;
pub use kurbo::{Circle, Line, Point, Rect};
mod shape_points;
pub use kurbo::{Circle, Line, Point, Rect, Vec2};
pub use operation::Operation;
#[derive(Debug, Clone, PartialEq)]
@@ -9,6 +10,7 @@ pub enum LayerType {
Circle(Circle),
Rect(Rect),
Line(Line),
Shape(shape_points::ShapePoints),
}
impl LayerType {
@@ -24,6 +26,9 @@ impl LayerType {
Self::Line(l) => {
format!(r#"<line x1="{}" y1="{}" x2="{}" y2="{}" style="stroke: #fff;" />"#, l.p0.x, l.p0.y, l.p1.x, l.p1.y)
}
Self::Shape(s) => {
format!(r#"<polygon points="{}" style="fill: #fff;" />"#, s)
}
}
}
}
@@ -220,6 +225,20 @@ impl Document {
update_frontend(self.render());
}
Operation::AddShape {
path,
insert_index,
x0,
y0,
x1,
y1,
sides,
} => {
let s = shape_points::ShapePoints::new(Point::new(x0, y0), Vec2 { x: x0 - x1, y: y0 - y1 }, sides);
self.add_layer(&path, Layer::new(LayerType::Shape(s)), insert_index)?;
update_frontend(self.render());
}
Operation::DeleteLayer { path } => {
self.delete(&path)?;

View File

@@ -24,6 +24,15 @@ pub enum Operation {
x1: f64,
y1: f64,
},
AddShape {
path: Vec<LayerId>,
insert_index: isize,
x0: f64,
y0: f64,
x1: f64,
y1: f64,
sides: u8,
},
DeleteLayer {
path: Vec<LayerId>,
},

View File

@@ -0,0 +1,126 @@
use std::{fmt, ops::Add};
use kurbo::{PathEl, Point, Vec2};
use log::info;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ShapePoints {
center: kurbo::Point,
extent: kurbo::Vec2,
sides: u8,
}
impl ShapePoints {
/// A new shape from center, a point and the number of points.
#[inline]
pub fn new(center: impl Into<Point>, extent: impl Into<Vec2>, sides: u8) -> ShapePoints {
ShapePoints {
center: center.into(),
extent: extent.into(),
sides: sides,
}
}
// Gets the angle in radians between the longest line from the center and the apothem.
#[inline]
pub fn apothem_offset_angle(&self) -> f64 {
std::f64::consts::PI / (self.sides as f64)
}
// Gets the apothem (the shortest distance from the center to the edge)
#[inline]
pub fn apothem(&self) -> f64 {
self.apothem_offset_angle().cos() * (self.sides as f64)
}
// Gets the length of one side
#[inline]
pub fn side_length(&self) -> f64 {
self.apothem_offset_angle().sin() * (self.sides as f64) * (2 as f64)
}
}
impl std::fmt::Display for ShapePoints {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fn rotate(v: &Vec2, theta: f64) -> Vec2 {
let cosine = theta.cos();
let sine = theta.sin();
return Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine);
}
info!("sides{}", self.sides);
for i in 0..self.sides {
let radians = self.apothem_offset_angle() * ((i * 2 + (self.sides % 2)) as f64);
let offset = rotate(&self.extent, radians);
let point = self.center + offset;
write!(f, "{},{} ", point.x, point.y)?;
}
Ok(())
}
}
#[doc(hidden)]
pub struct ShapePathIter {
shape: ShapePoints,
ix: usize,
}
impl Iterator for ShapePathIter {
type Item = PathEl;
fn next(&mut self) -> Option<PathEl> {
fn rotate(v: &Vec2, theta: f64) -> Vec2 {
let cosine = theta.cos();
let sine = theta.sin();
return Vec2::new(v.x * cosine - v.y * sine, v.x * sine + v.y * cosine);
}
self.ix += 1;
match self.ix {
1 => Some(PathEl::MoveTo(self.shape.center + self.shape.extent)),
_ => {
let radians = self.shape.apothem_offset_angle() * ((self.ix * 2 + (self.shape.sides % 2) as usize) as f64);
let offset = rotate(&self.shape.extent, radians);
let point = self.shape.center + offset;
Some(PathEl::LineTo(point))
}
}
}
}
impl Add<Vec2> for ShapePoints {
type Output = ShapePoints;
#[inline]
fn add(self, movement: Vec2) -> ShapePoints {
ShapePoints {
center: self.center + movement,
extent: self.extent,
sides: self.sides,
}
}
}
impl kurbo::Shape for ShapePoints {
type PathElementsIter = ShapePathIter;
#[inline]
fn perimeter(&self, _accuracy: f64) -> f64 {
self.side_length() * (self.sides as f64)
}
#[inline]
fn area(&self) -> f64 {
self.apothem() * self.perimeter(2.1)
}
fn path_elements(&self, _tolerance: f64) -> Self::PathElementsIter {
todo!()
}
fn winding(&self, _pt: Point) -> i32 {
todo!()
}
fn bounding_box(&self) -> kurbo::Rect {
todo!()
}
}