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Implement anchor and handle point rendering with the Path Tool (#353)
* Implement Path Tool * Draw a red rectangle where the first point on the shape is * Correctly render anchors, handles, and connecting lines * Fix drain() which can panic * Refactor frontend messages to work as return values not callbacks * Reduce the number of unnecessary frontend updates * Fix stack overflow by using a loop * Group Document Render calls and put them at the end * Speed hacks for dirtification * Add performance * Bunch folder changed updates * Add triggers to redraw overlays to movement_handler * Polish the pixel-perfect rendering of vector manipulators * Restore scrollbars that were disabled * Cleanup * WIP Add shape outline rendering * Fix compiling * Add outlines to selected shapes * Fix outlines rendering over handles and anchors * Fix dirtification * Add a comment * Address code review feedback * Formatting * Small tweaks Co-authored-by: Oliver Davies <oliver@psyfer.io> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
co-authored by
Oliver Davies
Dennis Kobert
parent
8336b3e809
commit
913b9365e2
+11
-3
@@ -1,3 +1,5 @@
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use graphene::color::Color;
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// VIEWPORT
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pub const VIEWPORT_ZOOM_WHEEL_RATE: f64 = 1. / 600.;
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pub const VIEWPORT_ZOOM_MOUSE_RATE: f64 = 1. / 400.;
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@@ -13,12 +15,15 @@ pub const VIEWPORT_SCROLL_RATE: f64 = 0.6;
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pub const VIEWPORT_ROTATE_SNAP_INTERVAL: f64 = 15.;
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// SELECT TOOL
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pub const SELECTION_TOLERANCE: f64 = 1.;
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// PATH TOOL
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pub const VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE: f64 = 5.;
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// LINE TOOL
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pub const LINE_ROTATE_SNAP_ANGLE: f64 = 15.;
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// SELECT TOOL
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pub const SELECTION_TOLERANCE: f64 = 1.0;
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// SCROLLBARS
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pub const SCROLLBAR_SPACING: f64 = 0.1;
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pub const ASYMPTOTIC_EFFECT: f64 = 0.5;
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@@ -27,3 +32,6 @@ pub const SCALE_EFFECT: f64 = 0.5;
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pub const DEFAULT_DOCUMENT_NAME: &str = "Untitled Document";
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pub const FILE_SAVE_SUFFIX: &str = ".graphite";
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pub const FILE_EXPORT_SUFFIX: &str = ".svg";
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// COLORS
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pub const COLOR_ACCENT: Color = Color::from_unsafe(0x00 as f32 / 255., 0xA8 as f32 / 255., 0xFF as f32 / 255.);
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