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Implement anchor and handle point rendering with the Path Tool (#353)
* Implement Path Tool * Draw a red rectangle where the first point on the shape is * Correctly render anchors, handles, and connecting lines * Fix drain() which can panic * Refactor frontend messages to work as return values not callbacks * Reduce the number of unnecessary frontend updates * Fix stack overflow by using a loop * Group Document Render calls and put them at the end * Speed hacks for dirtification * Add performance * Bunch folder changed updates * Add triggers to redraw overlays to movement_handler * Polish the pixel-perfect rendering of vector manipulators * Restore scrollbars that were disabled * Cleanup * WIP Add shape outline rendering * Fix compiling * Add outlines to selected shapes * Fix outlines rendering over handles and anchors * Fix dirtification * Add a comment * Address code review feedback * Formatting * Small tweaks Co-authored-by: Oliver Davies <oliver@psyfer.io> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
co-authored by
Oliver Davies
Dennis Kobert
parent
8336b3e809
commit
913b9365e2
@@ -1,11 +1,12 @@
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use bitflags::bitflags;
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use glam::DVec2;
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use serde::{Deserialize, Serialize};
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// Origin is top left
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pub type ViewportPosition = DVec2;
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pub type EditorPosition = DVec2;
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#[derive(PartialEq, Clone, Debug, Default)]
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#[derive(PartialEq, Clone, Debug, Default, Serialize, Deserialize)]
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pub struct ViewportBounds {
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pub top_left: DVec2,
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pub bottom_right: DVec2,
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@@ -28,7 +29,7 @@ impl ViewportBounds {
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}
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}
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq, Hash)]
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#[derive(Debug, Copy, Clone, Default, Eq, PartialEq, Hash, Serialize, Deserialize)]
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pub struct ScrollDelta {
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pub x: i32,
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pub y: i32,
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@@ -47,7 +48,7 @@ impl ScrollDelta {
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}
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}
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#[derive(Debug, Copy, Clone, Default, PartialEq)]
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#[derive(Debug, Copy, Clone, Default, PartialEq, Serialize, Deserialize)]
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pub struct MouseState {
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pub position: ViewportPosition,
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pub mouse_keys: MouseKeys,
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@@ -77,7 +78,7 @@ impl MouseState {
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}
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}
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#[derive(Debug, Copy, Clone, Default, PartialEq)]
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#[derive(Debug, Copy, Clone, Default, PartialEq, Serialize, Deserialize)]
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pub struct EditorMouseState {
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pub editor_position: EditorPosition,
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pub mouse_keys: MouseKeys,
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@@ -116,7 +117,7 @@ impl EditorMouseState {
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}
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bitflags! {
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#[derive(Default)]
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#[derive(Default, Serialize, Deserialize)]
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#[repr(transparent)]
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pub struct MouseKeys: u8 {
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const LEFT = 0b0000_0001;
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