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unified log and arc spiral into spiral node
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@@ -1,5 +1,5 @@
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use super::*;
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use crate::utils::format_point;
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use crate::utils::{format_point, spiral_arc_length, spiral_point, spiral_tangent, split_cubic_bezier};
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use crate::{BezierHandles, consts::*};
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use glam::DVec2;
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use std::fmt::Write;
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@@ -271,42 +271,7 @@ impl<PointId: crate::Identifier> Subpath<PointId> {
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)
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}
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pub fn spiral_point(theta: f64, a: f64, b: f64) -> DVec2 {
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let r = a + b * theta;
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DVec2::new(r * theta.cos(), -r * theta.sin())
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}
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fn spiral_tangent(theta: f64, a: f64, b: f64) -> DVec2 {
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let r = a + b * theta;
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let dx = b * theta.cos() - r * theta.sin();
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let dy = b * theta.sin() + r * theta.cos();
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DVec2::new(dx, -dy).normalize()
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}
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pub fn wrap_angle(angle: f64) -> f64 {
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(angle + std::f64::consts::PI).rem_euclid(2.0 * std::f64::consts::PI) - std::f64::consts::PI
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}
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fn spiral_arc_length(theta: f64, a: f64, b: f64) -> f64 {
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let r = a + b * theta;
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let sqrt_term = (r * r + b * b).sqrt();
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(r * sqrt_term + b * b * ((r + sqrt_term).ln())) / (2.0 * b)
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}
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fn split_cubic_bezier(p0: DVec2, p1: DVec2, p2: DVec2, p3: DVec2, t: f64) -> (DVec2, DVec2, DVec2, DVec2) {
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let p01 = p0.lerp(p1, t);
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let p12 = p1.lerp(p2, t);
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let p23 = p2.lerp(p3, t);
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let p012 = p01.lerp(p12, t);
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let p123 = p12.lerp(p23, t);
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let p0123 = p012.lerp(p123, t); // final split point
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(p0, p01, p012, p0123) // First half of the Bézier
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}
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pub fn generate_equal_arc_bezier_spiral2(a: f64, b: f64, turns: f64, delta_theta: f64) -> Self {
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pub fn new_spiral(a: f64, b: f64, turns: f64, delta_theta: f64, spiral_type: SpiralType) -> Self {
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let mut manipulator_groups = Vec::new();
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let mut prev_in_handle = None;
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let theta_end = turns * std::f64::consts::TAU;
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@@ -315,12 +280,12 @@ impl<PointId: crate::Identifier> Subpath<PointId> {
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while theta < theta_end {
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let theta_next = theta + delta_theta;
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let p0 = Self::spiral_point(theta, a, b);
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let p3 = Self::spiral_point(theta_next, a, b);
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let t0 = Self::spiral_tangent(theta, a, b);
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let t1 = Self::spiral_tangent(theta_next, a, b);
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let p0 = spiral_point(theta, a, b, spiral_type);
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let p3 = spiral_point(theta_next, a, b, spiral_type);
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let t0 = spiral_tangent(theta, a, b, spiral_type);
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let t1 = spiral_tangent(theta_next, a, b, spiral_type);
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let arc_len = Self::spiral_arc_length(theta_next, a, b) - Self::spiral_arc_length(theta, a, b);
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let arc_len = spiral_arc_length(theta, theta_next, a, b, spiral_type);
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let d = arc_len / 3.0;
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let p1 = p0 + d * t0;
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@@ -329,65 +294,7 @@ impl<PointId: crate::Identifier> Subpath<PointId> {
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let is_last_segment = theta_next >= theta_end;
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if is_last_segment {
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let t = (theta_end - theta) / (theta_next - theta); // t in [0, 1]
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let (trim_p0, trim_p1, trim_p2, trim_p3) = Self::split_cubic_bezier(p0, p1, p2, p3, t);
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manipulator_groups.push(ManipulatorGroup::new(trim_p0, prev_in_handle, Some(trim_p1)));
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prev_in_handle = Some(trim_p2);
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manipulator_groups.push(ManipulatorGroup::new(trim_p3, prev_in_handle, None));
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break;
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} else {
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manipulator_groups.push(ManipulatorGroup::new(p0, prev_in_handle, Some(p1)));
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prev_in_handle = Some(p2);
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}
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theta = theta_next;
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}
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Self::new(manipulator_groups, false)
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}
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pub fn log_spiral_point(theta: f64, a: f64, b: f64) -> DVec2 {
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let r = a * (b * theta).exp(); // a * e^(bθ)
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DVec2::new(r * theta.cos(), -r * theta.sin())
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}
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pub fn log_spiral_arc_length(theta_start: f64, theta_end: f64, a: f64, b: f64) -> f64 {
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let factor = (1. + b * b).sqrt();
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(a / b) * factor * ((b * theta_end).exp() - (b * theta_start).exp())
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}
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pub fn log_spiral_tangent(theta: f64, a: f64, b: f64) -> DVec2 {
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let r = a * (b * theta).exp();
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let dx = r * (b * theta.cos() - theta.sin());
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let dy = r * (b * theta.sin() + theta.cos());
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DVec2::new(dx, -dy).normalize()
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}
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pub fn generate_logarithmic_spiral(a: f64, b: f64, turns: f64, delta_theta: f64) -> Self {
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let mut manipulator_groups = Vec::new();
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let mut prev_in_handle = None;
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let theta_end = turns * std::f64::consts::TAU;
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let mut theta = 0.0;
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while theta < theta_end {
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let theta_next = theta + delta_theta;
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let p0 = Self::log_spiral_point(theta, a, b);
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let p3 = Self::log_spiral_point(theta_next, a, b);
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let t0 = Self::log_spiral_tangent(theta, a, b);
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let t1 = Self::log_spiral_tangent(theta_next, a, b);
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let arc_len = Self::log_spiral_arc_length(theta, theta_next, a, b);
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let d = arc_len / 3.0;
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let p1 = p0 + d * t0;
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let p2 = p3 - d * t1;
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let is_last_segment = theta_next >= theta_end;
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if is_last_segment {
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let t = (theta_end - theta) / (theta_next - theta); // t in [0, 1]
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let (trim_p0, trim_p1, trim_p2, trim_p3) = Self::split_cubic_bezier(p0, p1, p2, p3, t);
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let (trim_p0, trim_p1, trim_p2, trim_p3) = split_cubic_bezier(p0, p1, p2, p3, t);
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manipulator_groups.push(ManipulatorGroup::new(trim_p0, prev_in_handle, Some(trim_p1)));
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prev_in_handle = Some(trim_p2);
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