Migrate vector data and tools to use nodes (#1065)

* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2023-03-26 08:03:51 +01:00
committed by Keavon Chambers
co-authored by Keavon Chambers
parent 639a24d8ad
commit 959e790cdf
64 changed files with 2639 additions and 1552 deletions
+6 -39
View File
@@ -8,8 +8,6 @@ use crate::layers::style::RenderData;
use crate::layers::text_layer::{Font, TextLayer};
use crate::{DocumentError, DocumentResponse, Operation};
use graphene_std::vector::subpath::Subpath;
use glam::{DAffine2, DVec2};
use serde::{Deserialize, Serialize};
use std::cell::RefCell;
@@ -177,43 +175,6 @@ impl Document {
Ok(shapes)
}
/// Return a copy of all [Subpath]s currently in the document.
pub fn all_subpaths(&self) -> Vec<Subpath> {
self.root.iter().flat_map(|layer| layer.as_subpath_copy()).collect::<Vec<Subpath>>()
}
/// Returns references to all [Subpath]s currently in the document.
pub fn all_subpaths_ref(&self) -> Vec<&Subpath> {
self.root.iter().flat_map(|layer| layer.as_subpath()).collect::<Vec<&Subpath>>()
}
/// Returns a reference to the requested [Subpath] by providing a path to its owner layer.
pub fn subpath_ref<'a>(&'a self, path: &[LayerId]) -> Option<&'a Subpath> {
self.layer(path).ok()?.as_subpath()
}
/// Returns a mutable reference of the requested [Subpath] by providing a path to its owner layer.
pub fn subpath_mut<'a>(&'a mut self, path: &'a [LayerId]) -> Option<&'a mut Subpath> {
self.layer_mut(path).ok()?.as_subpath_mut()
}
/// Set a [Subpath] at the specified path.
pub fn set_subpath(&mut self, path: &[LayerId], shape: Subpath) {
let layer = self.layer_mut(path);
if let Ok(layer) = layer {
if let LayerDataType::Shape(shape_layer) = &mut layer.data {
shape_layer.shape = shape;
// Is this needed?
layer.cache_dirty = true;
}
}
}
/// Set [Subpath]s for multiple paths at once.
pub fn set_subpaths<'a>(&'a mut self, paths: impl Iterator<Item = &'a [LayerId]>, shapes: Vec<Subpath>) {
paths.zip(shapes).for_each(|(path, shape)| self.set_subpath(path, shape));
}
pub fn common_layer_path_prefix<'a>(&self, layers: impl Iterator<Item = &'a [LayerId]>) -> &'a [LayerId] {
layers.reduce(|a, b| &a[..a.iter().zip(b.iter()).take_while(|&(a, b)| a == b).count()]).unwrap_or_default()
}
@@ -865,6 +826,12 @@ impl Document {
}
Some(vec![DocumentChanged, LayerChanged { path }])
}
Operation::SetVectorData { path, vector_data } => {
if let LayerDataType::NodeGraphFrame(graph) = &mut self.layer_mut(&path)?.data {
graph.vector_data = Some(vector_data);
}
Some(Vec::new())
}
Operation::InsertManipulatorGroup {
layer_path,
manipulator_group,