Migrate vector data and tools to use nodes (#1065)

* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2023-03-26 08:03:51 +01:00
committed by Keavon Chambers
co-authored by Keavon Chambers
parent 639a24d8ad
commit 959e790cdf
64 changed files with 2639 additions and 1552 deletions
@@ -103,6 +103,13 @@ impl<ManipulatorGroupId: crate::Identifier> Subpath<ManipulatorGroupId> {
self.iter().map(|bezier| bezier.bounding_box()).reduce(|bbox1, bbox2| [bbox1[0].min(bbox2[0]), bbox1[1].max(bbox2[1])])
}
/// Return the min and max corners that represent the bounding box of the subpath, after a given affine transform.
pub fn bounding_box_with_transform(&self, transform: glam::DAffine2) -> Option<[DVec2; 2]> {
self.iter()
.map(|bezier| bezier.apply_transformation(&|v| transform.transform_point2(v)).bounding_box())
.reduce(|bbox1, bbox2| [bbox1[0].min(bbox2[0]), bbox1[1].max(bbox2[1])])
}
/// Returns list of `t`-values representing the inflection points of the subpath.
/// The list of `t`-values returned are filtered such that they fall within the range `[0, 1]`.
/// <iframe frameBorder="0" width="100%" height="400px" src="https://graphite.rs/bezier-rs-demos#subpath/inflections/solo" title="Inflections Demo"></iframe>
@@ -123,6 +130,11 @@ impl<ManipulatorGroupId: crate::Identifier> Subpath<ManipulatorGroupId> {
// TODO: Consider the shared point between adjacent beziers.
inflection_t_values
}
/// Does a path contain a point? Based on the non zero winding
pub fn contains_point(&self, target_point: DVec2) -> bool {
self.iter().map(|bezier| bezier.winding(target_point)).sum::<i32>() != 0
}
}
#[cfg(test)]