Desktop: Fix crash caused by submitting work mid surface-reconfigure (#4317)

Implement wgpu-sync
This commit is contained in:
Timon
2026-07-09 12:09:01 +00:00
committed by GitHub
parent 6a54dcb5da
commit 97f8113fe4
12 changed files with 284 additions and 47 deletions

View File

@@ -7,7 +7,7 @@ use web_sys::js_sys::{Object, Reflect};
use web_sys::wasm_bindgen::{JsCast, JsValue};
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, window};
#[cfg(feature = "wgpu")]
use wgpu_executor::WgpuExecutor;
use wgpu_executor::{WgpuCurrentSurfaceTexture, WgpuExecutor, WgpuSurface};
const CANVASES_OBJECT_KEY: &str = "imageCanvases";
@@ -52,13 +52,13 @@ impl Canvas for CanvasHandle {
}
#[cfg(feature = "wgpu")]
pub struct CanvasSurfaceHandle(CanvasHandle, Option<Arc<wgpu::Surface<'static>>>);
pub struct CanvasSurfaceHandle(CanvasHandle, Option<Arc<WgpuSurface>>);
#[cfg(feature = "wgpu")]
impl CanvasSurfaceHandle {
pub fn new() -> Self {
Self(CanvasHandle::new(), None)
}
fn surface(&mut self, executor: &WgpuExecutor) -> &wgpu::Surface<'_> {
fn surface(&mut self, executor: &WgpuExecutor) -> &WgpuSurface {
if self.1.is_none() {
let canvas = self.0.get().canvas.clone();
let surface = executor
@@ -115,9 +115,9 @@ impl CanvasSurface for CanvasSurfaceHandle {
},
);
let surface_texture = match surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(t) | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t,
other => panic!("Failed to get surface texture: {other:?}"),
let surface_texture = match surface.get_current_texture(&context.queue) {
WgpuCurrentSurfaceTexture::Success(t) | WgpuCurrentSurfaceTexture::Suboptimal(t) => t,
_ => panic!("Failed to get surface texture"),
};
encoder.copy_texture_to_texture(
@@ -136,7 +136,7 @@ impl CanvasSurface for CanvasSurfaceHandle {
source_texture.size(),
);
context.queue.submit([encoder.finish()]);
surface_texture.queue.submit([encoder.finish()]);
surface_texture.present();
}
}