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Desktop: Fix crash caused by submitting work mid surface-reconfigure (#4317)
Implement wgpu-sync
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@@ -1,4 +1,5 @@
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use wgpu::{Adapter, Backends, Device, Features, Instance, Queue};
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use wgpu::{Backends, Device, Features};
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use wgpu_sync::{Adapter, Instance, Queue};
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#[derive(Debug, Clone)]
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pub struct Context {
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@@ -77,10 +78,10 @@ impl ContextBuilder {
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}
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impl ContextBuilder {
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fn build_instance(&self) -> Instance {
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Instance::new(wgpu::InstanceDescriptor {
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Instance::new(wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: self.backends,
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..wgpu::InstanceDescriptor::new_without_display_handle()
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})
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}))
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}
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#[cfg(target_family = "wasm")]
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async fn request_adapter(&self, instance: &Instance) -> Option<Adapter> {
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@@ -4,8 +4,6 @@ pub mod shader_runtime;
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mod texture_cache;
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pub mod texture_conversion;
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use std::sync::Arc;
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use crate::shader_runtime::ShaderRuntime;
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use crate::texture_cache::TextureCache;
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use anyhow::Result;
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@@ -14,6 +12,7 @@ use core_types::color::SRGBA8;
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use futures::lock::Mutex;
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi};
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::{Origin3d, TextureAspect};
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@@ -25,6 +24,10 @@ pub use pipeline::PipelineCache as WgpuPipelineCache;
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pub use rendering::RenderContext;
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pub use wgpu::Backends as WgpuBackends;
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pub use wgpu::Features as WgpuFeatures;
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pub use wgpu_sync::CurrentSurfaceTexture as WgpuCurrentSurfaceTexture;
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pub use wgpu_sync::Instance as WgpuInstance;
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pub use wgpu_sync::Queue as WgpuQueue;
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pub use wgpu_sync::Surface as WgpuSurface;
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const TEXTURE_CACHE_SIZE: u64 = 256 * 1024 * 1024; // 256 MiB
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@@ -88,7 +91,11 @@ impl WgpuExecutor {
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};
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renderer.override_image(&image_brush.image, Some(texture_view));
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}
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renderer.render_to_texture(&self.context().device, &self.context().queue, scene, &texture_view, &render_params)?;
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{
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let queue = self.context().queue.lock();
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renderer.render_to_texture(&self.context().device, &queue, scene, &texture_view, &render_params)?;
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}
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for (image_brush, _) in context.resource_overrides.iter() {
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renderer.override_image(&image_brush.image, None);
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}
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@@ -150,12 +150,12 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
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impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<GPU>> {
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let device = &executor.context().device;
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let queue = &executor.context().queue;
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let queue = executor.context().queue.lock();
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let list = self
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.into_iter()
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.map(|row| {
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let (image, attributes) = row.into_parts();
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let texture = upload_to_texture(device, queue, &image);
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let texture = upload_to_texture(device, &queue, &image);
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Item::from_parts(Raster::new_gpu(texture), attributes)
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})
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@@ -170,8 +170,8 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
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async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
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let device = &executor.context().device;
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let queue = &executor.context().queue;
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let texture = upload_to_texture(device, queue, &self);
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let queue = executor.context().queue.lock();
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let texture = upload_to_texture(device, &queue, &self);
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queue.submit([]);
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Raster::new_gpu(texture)
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