Adapt the merged tree to our rank model and paint attributes

This commit is contained in:
Dennis Kobert
2026-09-08 15:06:05 +00:00
parent f59ceba19f
commit 985f85baec
7 changed files with 148 additions and 1100 deletions

View File

@@ -1,7 +1,4 @@
use crate::renderer::{
ClearGuardPlacement, ItemRef, RenderParams, composite_paint_colors, faded_paint_color, format_transform_matrix, gradient_placement, gradient_settings_from_item, spread_adjusted_samples,
transform_is_invertible,
};
use crate::renderer::{RenderParams, format_transform_matrix, gradient_placement, transform_is_invertible};
use crate::{Render, RenderSvgSegmentList, SvgRender};
use core_types::Color;
use core_types::attribute::Transform;
@@ -10,12 +7,12 @@ use core_types::list::List;
use core_types::uuid::generate_uuid;
use glam::{DAffine2, DVec2};
use graphic_types::Graphic;
use graphic_types::vector_types::gradient::GradientForm;
use graphic_types::vector_types::markers::{GradientForm as GradientFormAttr, GradientSpread as GradientSpreadAttr};
use graphic_types::vector_types::gradient::GradientType;
use graphic_types::vector_types::markers::{GradientType as GradientTypeAttr, SpreadMethod};
use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use std::fmt::Write;
use vector_types::Gradient;
use vector_types::gradient::GradientSpread;
use vector_types::GradientStops;
use vector_types::gradient::GradientSpreadMethod;
#[derive(Copy, Clone, PartialEq)]
pub enum PaintTarget {
@@ -79,106 +76,17 @@ impl RenderExt for List<Color> {
_element_transform: DAffine2,
_stroke_transform: DAffine2,
_bounds: DAffine2,
render_params: &RenderParams,
_render_params: &RenderParams,
target: PaintTarget,
) -> Self::Output {
render_color_paint(self, target)
}
}
/// Adds one gradient item's def into `svg_defs` and returns the gradient ID, or `None` when the item is absent.
/// `for_mask` keeps the fill opacity at full, as [`ItemRef::paint_opacity`] explains.
fn render_gradient_paint(item: Option<ItemRef<'_, Gradient>>, svg_defs: &mut String, item_transform: DAffine2, element_transform: DAffine2, for_mask: bool) -> Option<u64> {
let mut stop = String::new();
impl RenderExt for List<GradientStops> {
type Output = u64;
let item = item?;
let stops = item.element()?;
let gradient_form: GradientForm = item.attribute_cloned_or_default(ATTR_GRADIENT_FORM);
let local_gradient_transform: DAffine2 = item.attribute_cloned_or_default(ATTR_TRANSFORM);
let settings = gradient_settings_from_item(item);
let (mut samples, _) = spread_adjusted_samples(stops, settings, gradient_form, ClearGuardPlacement::SvgStopOrder);
let paint_opacity = item.paint_opacity(for_mask);
if paint_opacity < 1. {
for (_, color, _) in &mut samples {
*color = color.with_alpha(color.a() * paint_opacity);
}
}
for (position, color, original_midpoint) in samples {
stop.push_str("<stop");
if position != 0. {
let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
}
let _ = write!(stop, r##" stop-color="#{}""##, SRGBA8::from(color).to_rgb_hex());
if color.a() < 1. {
let _ = write!(stop, r#" stop-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
if let Some(midpoint) = original_midpoint {
let _ = write!(stop, r#" graphite:midpoint="{}""#, (midpoint * 1000.).round() / 1000.);
}
stop.push_str(" />")
}
// A gradient with no stops paints as solid black, matching `Gradient::evaluate` (a stopless def would otherwise render as no paint per the SVG spec)
if stop.is_empty() {
stop.push_str(r##"<stop stop-color="#000000""##);
if paint_opacity < 1. {
let _ = write!(stop, r#" stop-opacity="{}""#, (paint_opacity * 1000.).round() / 1000.);
}
stop.push_str(" />");
}
// Need to cancel out the element's transform as it is already applied to the path itself.
let element_transform_inverse = if transform_is_invertible(element_transform) {
element_transform.inverse()
} else {
DAffine2::IDENTITY
};
let document_transform = item_transform * local_gradient_transform;
let placement = gradient_placement(document_transform, gradient_form);
let gradient_transform = format_transform_matrix(element_transform_inverse * placement);
let gradient_transform = if gradient_transform.is_empty() {
String::new()
} else {
format!(r#" gradientTransform="{gradient_transform}""#)
};
let gradient_spread = if matches!(settings.spread, GradientSpread::Pad | GradientSpread::Clear) {
String::new()
} else {
format!(r#" spreadMethod="{}""#, settings.spread.svg_name())
};
let gradient_id = generate_uuid();
match gradient_form {
GradientForm::Linear => {
let _ = write!(
svg_defs,
r#"<linearGradient id="{}" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="1" y2="0"{gradient_spread}{gradient_transform}>{}</linearGradient>"#,
gradient_id, stop
);
}
GradientForm::Radial => {
let _ = write!(
svg_defs,
r#"<radialGradient id="{}" gradientUnits="userSpaceOnUse" cx="0" cy="0" r="1"{gradient_spread}{gradient_transform}>{}</radialGradient>"#,
gradient_id, stop
);
}
}
Some(gradient_id)
}
impl RenderExt for List<Gradient> {
type Output = Option<u64>;
/// Adds the gradient def through mutating the first argument, returning the gradient ID, or `None` when the list is empty.
/// Adds the gradient def through mutating the first argument, returning the gradient ID.
fn render(
&self,
svg_defs: &mut String,
@@ -186,7 +94,7 @@ impl RenderExt for List<Gradient> {
element_transform: DAffine2,
_stroke_transform: DAffine2,
_bounds: DAffine2,
render_params: &RenderParams,
_render_params: &RenderParams,
_target: PaintTarget,
) -> Self::Output {
render_gradient_paint(self, svg_defs, item_transform, element_transform)
@@ -195,14 +103,14 @@ impl RenderExt for List<Gradient> {
/// Adds the gradient def through mutating `svg_defs`, returning the gradient
/// ID, over any gradient lane source.
pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>>(source: &S, svg_defs: &mut String, item_transform: DAffine2, element_transform: DAffine2) -> u64 {
pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = GradientStops>>(source: &S, svg_defs: &mut String, item_transform: DAffine2, element_transform: DAffine2) -> u64 {
let mut stop = String::new();
{
let Some(stops) = source.element(0) else { return 0 };
let gradient_type: GradientForm = source.attr::<GradientFormAttr>(0);
let gradient_type: GradientType = source.attr::<GradientTypeAttr>(0);
let local_gradient_transform: DAffine2 = source.attr::<Transform>(0);
let spread_method: GradientSpread = source.attr::<GradientSpreadAttr>(0);
let spread_method: GradientSpreadMethod = source.attr::<SpreadMethod>(0);
for (position, color, original_midpoint) in stops.interpolated_samples() {
stop.push_str("<stop");
@@ -236,7 +144,7 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
format!(r#" gradientTransform="{gradient_transform}""#)
};
let spread_method = if spread_method == GradientSpread::Pad {
let spread_method = if spread_method == GradientSpreadMethod::Pad {
String::new()
} else {
format!(r#" spreadMethod="{}""#, spread_method.svg_name())
@@ -245,14 +153,14 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
let gradient_id = generate_uuid();
match gradient_type {
GradientForm::Linear => {
GradientType::Linear => {
let _ = write!(
svg_defs,
r#"<linearGradient id="{}" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="1" y2="0"{spread_method}{gradient_transform}>{}</linearGradient>"#,
gradient_id, stop
);
}
GradientForm::Radial => {
GradientType::Radial => {
let _ = write!(
svg_defs,
r#"<radialGradient id="{}" gradientUnits="userSpaceOnUse" cx="0" cy="0" r="1"{spread_method}{gradient_transform}>{}</radialGradient>"#,
@@ -268,7 +176,7 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
impl RenderExt for Stroke {
type Output = String;
/// Provide the shape-related SVG attributes for the stroke. The paint-related attributes for the stroke are generated from `Graphic::render` with `PaintTarget::Stroke`.
/// Provide the shape-related SVG attributes for the stroke. The paint-related attributes for the stroke are generated from `List<Graphic>.render` with `PaintTarget::Stroke`.
fn render(
&self,
_svg_defs: &mut String,
@@ -294,6 +202,7 @@ impl RenderExt for Stroke {
let stroke_join = (self.join != StrokeJoin::Miter).then_some(self.join);
let stroke_join_miter_limit = (self.join_miter_limit != 4.).then_some(self.join_miter_limit);
let stroke_align = (self.align != StrokeAlign::Center).then_some(self.align);
let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
// Render the needed stroke attributes
let mut attributes = String::new();
@@ -318,7 +227,7 @@ impl RenderExt for Stroke {
if let Some(stroke_join_miter_limit) = stroke_join_miter_limit {
let _ = write!(&mut attributes, r#" stroke-miterlimit="{stroke_join_miter_limit}""#);
}
if render_params.stroke_below {
if paint_order.is_some() {
let _ = write!(&mut attributes, r#" style="paint-order: stroke;" "#);
}
attributes
@@ -338,6 +247,7 @@ impl RenderExt for List<Graphic<'_>> {
render_params: &RenderParams,
target: PaintTarget,
) -> Self::Output {
let fill_graphic = self.element(0);
let paint_attr = target.paint_attr();
match fill_graphic {
@@ -346,7 +256,7 @@ impl RenderExt for List<Graphic<'_>> {
let gradient_id = render_gradient_paint(&core_types::lane::LeafLane::new(self, 0, gradient), svg_defs, item_transform, element_transform);
format!(r##" {paint_attr}="url(#{gradient_id})""##)
}
Some(Graphic::Vector(_)) | Some(Graphic::RasterCPU(_)) | Some(Graphic::RasterGPU(_)) | Some(Graphic::GraphicList(_)) | Some(Graphic::Text(_)) | Some(Graphic::Group(_)) => {
Some(Graphic::Vector(_)) | Some(Graphic::RasterCPU(_)) | Some(Graphic::RasterGPU(_)) | Some(Graphic::Graphic(_)) | Some(Graphic::Text(_)) | Some(Graphic::Group(_)) => {
let bounds = if target == PaintTarget::Stroke {
// To prevent a wraparound artefact occurring when the tile boundary and the stroke region are perfectly aligned, the local coordinate is expanded slightly.
let inverse = |len: f64| if len > 0. { 1. / len } else { 0. };
@@ -361,13 +271,14 @@ impl RenderExt for List<Graphic<'_>> {
.map(|id| format!(r##" {paint_attr}="url(#{id})""##))
.unwrap_or_else(|| format!(r#" {paint_attr}="none""#))
}
None => format!(r#" {paint_attr}="none""#),
}
}
}
/// Emits an SVG `<pattern>` paint server into `svg_defs` that renders the given graphic as the paint content, and returns the pattern ID.
/// Emits an SVG `<pattern>` paint server into `svg_defs` that renders the given graphic list as the paint content, and returns the pattern ID.
/// Currently, this function is only used for clipping-based filling and stroking, not considering tiling yet.
fn render_svg_pattern(svg_defs: &mut String, paint: &Graphic, stroke_transform: DAffine2, bounds: DAffine2, render_params: &RenderParams) -> Option<String> {
fn render_svg_pattern(svg_defs: &mut String, fill_graphic_list: &List<Graphic>, stroke_transform: DAffine2, bounds: DAffine2, render_params: &RenderParams) -> Option<String> {
let min = bounds.transform_point2(DVec2::ZERO);
let max = bounds.transform_point2(DVec2::ONE);
let size = max - min;
@@ -377,7 +288,7 @@ fn render_svg_pattern(svg_defs: &mut String, paint: &Graphic, stroke_transform:
// Render the pattern content recursively
let mut content = SvgRender::new();
paint.render_svg(&mut content, &render_params.for_pattern());
fill_graphic_list.render_svg(&mut content, &render_params.for_pattern());
// Unwrap the inner def element
write!(svg_defs, "{}", content.svg_defs).unwrap();

File diff suppressed because it is too large Load Diff