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shaders: add trait BufferStruct and derive macro
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@@ -41,6 +41,7 @@ pub use graphene_core_shaders::AsU32;
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pub use graphene_core_shaders::blending;
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pub use graphene_core_shaders::choice_type;
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pub use graphene_core_shaders::color;
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pub use graphene_core_shaders::shaders;
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pub use graphic::Graphic;
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pub use memo::MemoHash;
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pub use num_traits;
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